Team Fortress 2

Team Fortress 2

Enemy Sweeper
Stats
I know the author came up with his own stats, but I think it would be really cool to see some other community members make stats for this. I just love the weapon so much I really wanted to post my own stat idea, which I adapted the creators stats to make:

The Enemy Sweeper
Level 5 Minigun

(-) 10% slower firing speed
(-) No ammo from dispensers while active
(-) Can not spin up with alt-fire button
Alt-fire:
(+) Suck up and destroys enemy projectiles and converts them to ammo
(-) -6 (more or less) ammo per second while deployed

(i) Can not fire and alt-fire at the same time
Last edited by TheGhostThatWas; 8 Jun, 2014 @ 1:42pm
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Showing 1-15 of 32 comments
The Sweep Stake
Level 5 Minigun

(+) When deployed nearby enemies get sucked in
(+) Destroys projectiles
(-) Consumes 6 ammo per second while deployed
(-) -50% damage penalty

Does crap damage and even less with knockback rage. Essentially a Natascha but a lot more evil.
I don't know 9 Jun, 2014 @ 11:45am 
how about
-25% fireing speed
+when fireing creates a force fild dflecting enemy projectiles
TheGhostThatWas 9 Jun, 2014 @ 1:07pm 
Originally posted by Metal Sonic:
how about
-25% fireing speed
+when fireing creates a force fild dflecting enemy projectiles

I don't really like the idea of a force field, it sounds like your describing the Medic's upgrade in Mann Vs. Machine. If a minigun had a force field, I would figure it would be a fururistic minigun as opposed to a vacuum cleaner.
Rilla Roo 9 Jun, 2014 @ 1:23pm 
(+) Suck up and destroys enemy projectiles and converts them to ammo
(+) When deployed nearby enemies get sucked in
-25% fireing speed
(+) Destroys projectiles
Funny Rat Mod (Banned) 9 Jun, 2014 @ 6:09pm 
what about this: (it's like huo long heater)

PROS:

(+) enemies in a certain range are slowed (like huo long heater's flames,but slows instead)

(+) while deployed, it can air blast projectiles (like pyro)

(+) 20% more ammo

CONS:

(-) 35% less damage

(-) 6 ammo per second consumed while deployed

(-) if hit by fire, fire damages more quickly meaning you are screwed if you see a flamethrower frenzy pyro D:
Last edited by Funny Rat Mod; 9 Jun, 2014 @ 6:10pm
Zen🍺 10 Jun, 2014 @ 7:47am 
it should suck up projectiles instead for ammo =w=
Java 10 Jun, 2014 @ 10:30am 
All we know - Heavies - is a bullet magnet. And not only bullet.
What if using this feature?
What about this:
+Heavy can suck up enemy projectiles and instantly blew up them in a enemies? Like a airblast.(lol dodgeball as a hoovis)
-But without direct, spread 60 degrees.
+On alt fire he can extinguish his teammates.(why? idk)
+Without spin up time.
+Can drag nearby enemies. Work in big area(60 degrees) but small distanse.
-Can't pick up ammos from dispenser.


This weapons with this stats can be make Heavy more support class neither assault or defense.
Sorry for my bad english, i hope u can understand me.
Last edited by Java; 10 Jun, 2014 @ 10:31am
I don't know 11 Jun, 2014 @ 11:06am 
Originally posted by Dr. Strangemind:
(+) Suck up and destroys enemy projectiles and converts them to ammo
(+) When deployed nearby enemies get sucked in
-25% fireing speed
(+) Destroys projectiles
that makes more sense and i love the idea of what you can do to souldiers with boots XD
White_Wampus 13 Jun, 2014 @ 11:32am 
I don't know if the idea of drawing in players is going to work.
http://www.teamfortress.com/
On June 5th 2014 there was a post sayng that they are testing weapons. "Mann.co Factory floor"

They tried the vaccuum concept on pyro and this was the apparent result:

"The Pyro's Sucker was intended to be the opposite of the airblast, moving enemies closer to the Pyro by applying a steady force over time rather than a one-shot blast. However, on top of the unenjoyable gameplay issues it caused, the Pyro's vacuum-inspired Sucker also had a host of technical issues..."

Although it would be quite cool to vacuum up players...
TheGhostThatWas 13 Jun, 2014 @ 1:28pm 
Originally posted by Cyber_Block:
I don't know if the idea of drawing in players is going to work.
http://www.teamfortress.com/
On June 5th 2014 there was a post sayng that they are testing weapons. "Mann.co Factory floor"

They tried the vaccuum concept on pyro and this was the apparent result:

"The Pyro's Sucker was intended to be the opposite of the airblast, moving enemies closer to the Pyro by applying a steady force over time rather than a one-shot blast. However, on top of the unenjoyable gameplay issues it caused, the Pyro's vacuum-inspired Sucker also had a host of technical issues..."

Although it would be quite cool to vacuum up players...

That's why I thought destroying projectiles would be better.
Rilla Roo 13 Jun, 2014 @ 1:39pm 
(+) Suck up enemy projectiles. when using primary fire, projectiles fire back at enemy
(+) When deployed nearby enemies get sucked in
(-) -25% fireing speed
spring fox (Banned) 15 Jun, 2014 @ 3:51pm 
+sucks in enemy projectiles when spun up
-25% firing speed walking speed (even when not spun up) and deploy speed
+50% more ammo
Last edited by spring fox; 15 Jun, 2014 @ 3:59pm
spring fox (Banned) 15 Jun, 2014 @ 3:52pm 
Originally posted by Like a G7:
The Sweep Stake
Level 5 Minigun

(+) When deployed nearby enemies get sucked in
(+) Destroys projectiles
(-) Consumes 6 ammo per second while deployed
(-) -50% damage penalty

Does crap damage and even less with knockback rage. Essentially a Natascha but a lot more evil.
Natacha is not that weak all things considered.
Saint Alfonso 16 Jun, 2014 @ 3:54pm 
Originally posted by spfx1:
what about this: (it's like huo long heater)

PROS:

(+) enemies in a certain range are slowed (like huo long heater's flames,but slows instead)

(+) while deployed, it can air blast projectiles (like pyro)

(+) 20% more ammo

CONS:

(-) 35% less damage

(-) 6 ammo per second consumed while deployed

(-) if hit by fire, fire damages more quickly meaning you are screwed if you see a flamethrower frenzy pyro D:

I like some of these ideas, how about

+Makes a field around you three times as large as the huo long heaters. Enemies in it are slowed down by 30%.
+50 ammo restored on kill
+50% more max ammo on wearer.
On kill:Increases maximum ammo by 25% (50 shots) for the rest of your life (Stacks 8 times)

CONS
-50% less ammo from dispensers and ammo boxes.
-Consumes 8 ammo per second while deployed,
-25% less accurate shooting
-25% less damage dealt
-50% less ammo from dispensers and supply boxes
BananaFish 19 Jun, 2014 @ 10:51am 
Ive got one

Pros

Sucks in projectiles and explosives. and holds them until right click to blast them back
Can airblast

Cons

airblast and sucking costs ammo
Cant fire without having sucked ammo in

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