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Level 5 Minigun
(+) When deployed nearby enemies get sucked in
(+) Destroys projectiles
(-) Consumes 6 ammo per second while deployed
(-) -50% damage penalty
Does crap damage and even less with knockback rage. Essentially a Natascha but a lot more evil.
-25% fireing speed
+when fireing creates a force fild dflecting enemy projectiles
I don't really like the idea of a force field, it sounds like your describing the Medic's upgrade in Mann Vs. Machine. If a minigun had a force field, I would figure it would be a fururistic minigun as opposed to a vacuum cleaner.
(+) When deployed nearby enemies get sucked in
-25% fireing speed
(+) Destroys projectiles
PROS:
(+) enemies in a certain range are slowed (like huo long heater's flames,but slows instead)
(+) while deployed, it can air blast projectiles (like pyro)
(+) 20% more ammo
CONS:
(-) 35% less damage
(-) 6 ammo per second consumed while deployed
(-) if hit by fire, fire damages more quickly meaning you are screwed if you see a flamethrower frenzy pyro D:
What if using this feature?
What about this:
+Heavy can suck up enemy projectiles and instantly blew up them in a enemies? Like a airblast.(lol dodgeball as a hoovis)
-But without direct, spread 60 degrees.
+On alt fire he can extinguish his teammates.(why? idk)
+Without spin up time.
+Can drag nearby enemies. Work in big area(60 degrees) but small distanse.
-Can't pick up ammos from dispenser.
This weapons with this stats can be make Heavy more support class neither assault or defense.
Sorry for my bad english, i hope u can understand me.
http://www.teamfortress.com/
On June 5th 2014 there was a post sayng that they are testing weapons. "Mann.co Factory floor"
They tried the vaccuum concept on pyro and this was the apparent result:
"The Pyro's Sucker was intended to be the opposite of the airblast, moving enemies closer to the Pyro by applying a steady force over time rather than a one-shot blast. However, on top of the unenjoyable gameplay issues it caused, the Pyro's vacuum-inspired Sucker also had a host of technical issues..."
Although it would be quite cool to vacuum up players...
That's why I thought destroying projectiles would be better.
(+) When deployed nearby enemies get sucked in
(-) -25% fireing speed
-25% firing speed walking speed (even when not spun up) and deploy speed
+50% more ammo
I like some of these ideas, how about
+Makes a field around you three times as large as the huo long heaters. Enemies in it are slowed down by 30%.
+50 ammo restored on kill
+50% more max ammo on wearer.
On kill:Increases maximum ammo by 25% (50 shots) for the rest of your life (Stacks 8 times)
CONS
-50% less ammo from dispensers and ammo boxes.
-Consumes 8 ammo per second while deployed,
-25% less accurate shooting
-25% less damage dealt
-50% less ammo from dispensers and supply boxes
Pros
Sucks in projectiles and explosives. and holds them until right click to blast them back
Can airblast
Cons
airblast and sucking costs ammo
Cant fire without having sucked ammo in