Team Fortress 2

Team Fortress 2

The Attitude Adjuster
Lil' Piper 9 Jun, 2014 @ 10:02am
stats
there should be atlest 40 shots in the clip
5% slower fire rate than the pistol
it shoudent ark seeing real nail guns dont do that
10% more damage
2% slower wep switch
the craft idea: 1 scrap / 1 crusaders cross bow / 1 pretty boys poket pistol
Last edited by Lil' Piper; 9 Jun, 2014 @ 10:02am
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Showing 1-12 of 12 comments
Lil' Piper 9 Jun, 2014 @ 10:03am 
to be honest the idea of mini crit on head shot is a good idea those of you who say yes to such idea i will edit the stats idea
coiledAgent 9 Jun, 2014 @ 8:01pm 
Originally posted by Dominic Bindas The butcher:
there should be atlest 40 shots in the clip
5% slower fire rate than the pistol
it shoudent ark seeing real nail guns dont do that
10% more damage
2% slower wep switch
the craft idea: 1 scrap / 1 crusaders cross bow / 1 pretty boys poket pistol
Here's some bair and falanced stats

+On hit: 100% Critical Strike Chance for 99999 seconds
+9001% Damage Bonus
+99999% Firing Speed
+On Kill: Become Ubered for 5 minutes
+100% chance to cause Critical Hits for 9001 seconds after being deployed
+Crits on Headshot
+Crits on Bodyshot
+Crits stack, for every time it should crit the damage is increased while still critting.
+10000 hp on Wearer
+On hit: 5000 hp restored
+Overheal fills up twice normal amount (Normal Medi Gun gives 20000 hp, quick fix gives 15000)
+500 hp regenerated per second on user
+Upon 3 kills you can go into Overload Mode for 5 minutes, which gives double damage, +5000 bullets in clip, 60000 bullets extra, bullets traveling as fast as a sniper rifle, and a free copy of episode 3
-no random critical hits
Lil' Piper 9 Jun, 2014 @ 8:42pm 
ok heres what im thinking right now you realy want to kill soem one that easily and my second thoght was hacks lol
Ali Khamenei 9 Jun, 2014 @ 9:54pm 
OY spell some correctly and Dom ur stats r great but the weapon switch is abit to little of a de-buff i think it should be 5 % slower switch
Lil' Piper 10 Jun, 2014 @ 8:39am 
ya but a 5% would seem little to much but then agen im always up for otehr ideas as long as others are uop for it
I think it would be fun to use if it worked the same as the pistol, but far less spread and very fast projectiles. Imagine a syringe gun with +100ish% projectile speed. Come to think about it, they don't even have to be literal projectiles, you could just code them as a scanbox weapon with an unusual path, couldn't you? The nails could just leave a different type of bullet hole texture on surfaces, and sound cues complete the illusion, right?

Back to gameplay: The exchange you'd be making over stock is diminished effective range for potentially increased accuracy in close and mid-range. I don't see the need for any stat points beyond those two points--

Originally posted by Spiral-Idiot™ The Blank:
Here's some bair and falanced stats

+On hit: 100% Critical Strike Chance for 99999 seconds
+9001% Damage Bonus
+99999% Firing Speed
+On Kill: Become Ubered for 5 minutes
+100% chance to cause Critical Hits for 9001 seconds after being deployed
+Crits on Headshot
+Crits on Bodyshot
+Crits stack, for every time it should crit the damage is increased while still critting.
+10000 hp on Wearer
+On hit: 5000 hp restored
+Overheal fills up twice normal amount (Normal Medi Gun gives 20000 hp, quick fix gives 15000)
+500 hp regenerated per second on user
+Upon 3 kills you can go into Overload Mode for 5 minutes, which gives double damage, +5000 bullets in clip, 60000 bullets extra, bullets traveling as fast as a sniper rifle, and a free copy of episode 3
-no random critical hits

...But wait! This is *perfect*. We're done here; lock thread.
Lil' Piper 10 Jun, 2014 @ 6:07pm 
ya but my point is that this is way to much for a gun link this is the most over paowering gun ever and i say the stats are ruined for this idea but
Lil' Piper 10 Jun, 2014 @ 6:07pm 
nvm just those stats are to muuch to add to it and it seems like a bad idea no offence
Alpine Tea Frog 11 Jun, 2014 @ 2:45pm 
I think it should have a health decrease and increased firing rate, along with arcing projectiles that stay in the target, so you can detect shot spy's
Lil' Piper 11 Jun, 2014 @ 4:05pm 
the idea for being able to see spys is good idea but to be honest arking shots are bad idea seeing real life nail guns dont ark they just go like pistol so the spy ideas good i can debait sabout the health incress some other time it seems like an ok idea
Kruton 11 Jun, 2014 @ 4:14pm 
In my opinion it should be used in conjunction with the rescue ranger so since the rescue ranger already restores health to buildings this weapon should be able to remove sappers.
Lil' Piper 11 Jun, 2014 @ 6:52pm 
now theres an idea i can roll with i never woulda thought of that
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