安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題








@PFC Veld [29th ID]: thanks to report this bug: i didn't find anything, but i know the game come sometime crazy because a lot of its memory is already use by this mod (new entities, sounds etc..) I know I have to reduce the content of my next missions for MowAS2 to avoid this type of issues.. :(
(note, the crash report is not quoted, just summed up because I forgot the exact way it was shown)
I wonder, is this related to this mission or patch related? I never tried making any barbed wire so I wonder why it even throws this error.
I'm still playing again in SP to find other bugs. At this moment, it's the only bug i've found ;)
Also, I'm happy to see that since the last patch (11/10/2014), the fluididy of this mission is really better, even when there is a lot of units at the same time (my old PC is Q6000 + Nvidia8800 GTS512)
It's easy, in the folder: C:\Program Files\Steam\SteamApps\common\Men of War Assault Squad 2\mods\Brettevillette-V5\resource\entity\-vehicle\car\x
Inside, there is 2 folders: renaultagr_x and renaultagr_xx
open their .def file, and supress the line wich contain : (include... shadow), then save and quite. That's all!
I finish to play the mission tonight (to try to find any bug) and then i will upload a new version ;)