Conquest of Elysium 5

Conquest of Elysium 5

Royal Court
King_Nichola  [developer] 27 Nov, 2021 @ 4:54am
Bugs & Issues
Post here if you find any bugs and/or Issues with the mod. Thanks :pug:
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Showing 1-15 of 24 comments
cold 14 Dec, 2021 @ 12:57pm 
There is no way to get a King's Castle, and so no way to build the King's Mech. Probably best to change the tile requirement to the factory.
cold 14 Dec, 2021 @ 1:59pm 
As a suggestion, I think the summon amount should be completely consistent. Or at least less random than it is currently, especially for the basic droid. Also, putting those numbers in the ritual description would be helpful.
King_Nichola  [developer] 14 Dec, 2021 @ 4:05pm 
King's Castle requires the 1 era just like how it does for Baron. As for the summoning numbers the Droid Factory allows you to make more when the ritual is casted on that tile.
cold 14 Dec, 2021 @ 4:31pm 
Originally posted by King_Nichola:
King's Castle requires the 1 era just like how it does for Baron. As for the summoning numbers the Droid Factory allows you to make more when the ritual is casted on that tile.
I dont understand what you mean by 1 era.
King_Nichola  [developer] 14 Dec, 2021 @ 6:08pm 
It’s the Medieval/Kingdom society you need for the kings castle to spawn
Nogi Everfree 25 Jan, 2022 @ 9:30am 
Think I found a bug.
Finally built a Droid Factory, which is neat.

What isn't neat are the random enemy spawns whenever the droid commander spawns at the factory.

If I had to guess, your event just looks at the faction of the current player, rather than the owner of the factory tile. So if there is more than one Royal faction on the map (random ai), every royal faction gets a spawn on the factory tile.

That is, unless robot rebellions are an undocumented feature?
Last edited by Nogi Everfree; 25 Jan, 2022 @ 9:31am
Nogi Everfree 25 Jan, 2022 @ 9:34am 
Also, you are unable to change your court location to a kings castle.
Maybe add an OR to the ritual, so that the Kings Castle tile can be a valid capital/court location?
King_Nichola  [developer] 25 Jan, 2022 @ 9:38am 
Can you get an image of what happens when the spawns happen? As for the King's Castle it would be another ritual due to coding limits which is not hard to add in.
Nogi Everfree 25 Jan, 2022 @ 9:41am 
Sure, I can get a screen.
If it helps, the enemy army is a mirror of the free troops you get.

Since I am player 1, the attack happens after I end my turn, on the other players turn.
King_Nichola  [developer] 25 Jan, 2022 @ 9:42am 
I've just edited some numbers around and I believe it should work normally now. Also added in that new ritual for the King's Castle which will require a new king of the court or new game to take effect.
Nogi Everfree 25 Jan, 2022 @ 9:49am 
Thanks~
Also, I published a pair of screenshots to steam like you asked.
King_Nichola  [developer] 25 Jan, 2022 @ 9:51am 
Thanks! I believe I fixed it. I'm about to do a quick test to make sure it does not double the troop numbers.
King_Nichola  [developer] 25 Jan, 2022 @ 9:58am 
Just fixed it and should now work as intended! If you do notice any other bugs feel free to tell me. Thanks again for the heads up and for playing the mod :pug:
Nogi Everfree 25 Jan, 2022 @ 10:09am 
I appreciate the quick responce... But...
But... Oh dear. I just uploaded a 3rd screenshot.

Eh... No battle... But it looks like I am getting one stack of troops for every player on the map.
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