Call to Arms

Call to Arms

[ASV] Colts Fallout Mod
 Denna tråd har blivit fäst, så den är troligtvis viktig
Colt0512  [utvecklare] 26 nov, 2021 @ 5:19
Bug Reports
Please post any bugs that you encounter here.
< >
Visar 1-15 av 160 kommentarer
NITZ 26 nov, 2021 @ 15:31 
Inability to spawn in T-51b Troopers or any other units besides assault squads in Skirmish, assuming it might be only avaliable for Editor.
Colt0512  [utvecklare] 26 nov, 2021 @ 15:33 
@NITZ Yes, there's only 1 squad for each of the factions in skirmish/conquest in this first release (I've not made enough skins or weapons for other squads yet)
NITZ 26 nov, 2021 @ 16:02 
Ursprungligen skrivet av Colt0512:
@NITZ Yes, there's only 1 squad for each of the factions in skirmish/conquest in this first release (I've not made enough skins or weapons for other squads yet)
Alright, Cant wait to see the progress!
For some reason the PM makarovs are automatics when used by the legion
KingSavage 27 nov, 2021 @ 12:37 
it says APP_ERROR:Number of tagged flags overflow (32 is maximum) (e:\git\gem\source_work\etaggedflags.h:94)

Rip=7ffe49fb4f69 [main_loop]
RAX=00000000 RBX=0bad0001
RCX=00000000 RDX=00000000
RSI=0000005e RDI=4d8e97f0
RSP=06d7f0b0 RPB=0000005e
>>>>>>>>gui.cmd.exec_all
>>>>>>>gui.cmd.exec(generic)
plus there was more but i cuddnt get it before it vanished
@KingSavage the answer is to turn down from 32 to 16 bits
KingSavage 27 nov, 2021 @ 15:26 
well how do i do that
got a new one for you. Its right at the end of the first defensive mission on conquest. It gets up to 90 then has a stroke and puts an error about certain units
Also if you revive a heavy trooper as ncr they go from your units to a civilian unit
GeneralDuke896 14 dec, 2021 @ 20:55 
Ran into same issue as Old Glory only it wasnt with the heavy troopers my rifle squad men in conquest would turn to civilian after revive and my medics wont heal all my wounded, the cursor wont change and after i manually took control of one of my troops and shot the civilian the game crashed.
Colt0512  [utvecklare] 15 dec, 2021 @ 10:08 
@Old Glory @GeneralDuke896 Thank you for the reports. I've not been able to recreate the issues on my end, could send me pictures of the crash messages if it happens again?

For now the only suggestion I have is to delete and reinstall the mod if you haven't already incase any files didn't download properly.
GeneralDuke896 15 dec, 2021 @ 20:30 
Program will be terminated.
Exception_access_Violation read at 0x00000158

RIP=140cdb0ab [quant]
RAX=199e358f0 RXB=e1661bf0
RCX=000000a8 RDX=d578ccf8
RSI=e7389f50 RDI=1bea74200
RSP=0860f030 RBP=00000000
>>>>>>>>eQuantExecutor:Execute
>>>>>>>quantThread;onExecute:nq
>>>>>>quantThread:quant
>>>>>scene:quant
>>>>scene:quant:entity_1
>>>scene:quant:human
>>scene:quant:actor
>scene:quant:actor:buq (or bug cut off cant tell)

CALL TO ARMS - V1.228.0 - standard x64
2021.03.12 15:04 - x64 - 2314e5927 - 0x0162FB6B
yes the error duke posted is the same bug that i get
GeneralDuke896 15 dec, 2021 @ 21:17 
Typed carefully to avoid errors and proofed read it 3 times, I have a saved photo of it but couldn't figure out how to send it to you.
Colt0512  [utvecklare] 16 dec, 2021 @ 3:33 
Thank you for the messages, the bug doesn’t seem to occur in the editor or skirmish. I’ve not managed to test it in conquest yet so at least so far it seems confined to that mode. It’s going to be a pain to fix since I can’t just change something then load up and test quickly in the editor like usual but I’ll keep looking into it.
< >
Visar 1-15 av 160 kommentarer
Per sida: 1530 50