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十分抱歉,之前由于时间紧张海军数值没有修改正确,现在做修补。在次基础上又加上了海军登录艇数值。
针对新版本
复制以下文字
打开这个mod文件 common/country_leader/ZY_traits.txt
替换里面的全部内容
(在作者制定的数值上增加了自行火炮和海军登录艇的数值。因人而异,请各位使用前自己修改数值!英语不好的可以关闭中文补丁去武器属性面板找英语,照着抄,这属性嫌项目少还可以加)
再次感谢作者大人青铜年代wio的辛苦创作
以下复制
leader_traits = {
modern_naval_manufacturer = {
random = no
equipment_bonus = {
carrier = {
naval_speed = 0.143
naval_range = 0.50
reliability = 0.1875
lg_attack = 3.5
LG_ARMOR_PIERCING = 0.8
armor_value = 4.5
ANTI_AIR_ATTACK = 1.6
carrier_size = 5
surface_visibility = -0.2
surface_detection = 0.5
sub_detection =0.8
build_cost_ic = -0.1
instant = no
}
capital_ship = {
naval_speed = 0.37
naval_range = 0.50
reliability = 0.1875
hg_attack = 0.99
HG_ARMOR_PIERCING = 0.5
lg_attack = 2.5
LG_ARMOR_PIERCING = 0.8
armor_value = 0.1
ANTI_AIR_ATTACK = 3.35
surface_visibility = -0.1
surface_detection = 0.5
sub_detection =0.5
build_cost_ic = -0.8
instant = no
}
screen_ship = {
naval_speed = 0.16
naval_range = 0.50
reliability = 0.1875
lg_attack = 2.5
LG_ARMOR_PIERCING = 0.8
TORPEDO_ATTACK = 1.5
SUB_ATTACK = 1.5
armor_value = 0.28
ANTI_AIR_ATTACK = 3.35
surface_visibility = -0.1
surface_detection = 0.8
sub_detection =0.8
MINES_PLANTING =1.5
MINES_SWEEPING =1.5
build_cost_ic = -0.8
instant = no
}
submarine = {
naval_speed = 0.5
naval_range = 0.40
reliability = 0.1875
TORPEDO_ATTACK = 1
MINES_PLANTING =1.5
surface_visibility = -0.1
surface_detection = 0.8
sub_visibility = -0.5
sub_detection =0.8
build_cost_ic = -0.1
instant = no
}
}
ai_will_do = {
factor = 1
}
}
modern_aircraft_manufacturer = {
random = no
equipment_bonus = {
small_plane_airframe = {
maximum_speed = 0.01
air_range = 0.01
thrust = 0.1
air_attack = 0.1
air_agility = 0.1
naval_strike_attack = 0.1
naval_strike_targeting = 0.1
air_ground_attack = 0.1
air_bombing = 0.1
surface_detection = 0.1
sub_detection = 0.1
minelaying = 0.1
minesweeping = 0.1
reliability = 0.1
build_cost_ic = -0.1
instant = no
}
small_plane_cas_airframe = {
maximum_speed = 0.01
air_range = 0.01
thrust = 0.1
air_attack = 0.1
air_agility = 0.1
naval_strike_attack = 0.1
naval_strike_targeting = 0.1
air_ground_attack = 0.1
air_bombing = 0.1
surface_detection = 0.1
sub_detection = 0.1
minelaying = 0.1
minesweeping = 0.1
reliability = 0.1
build_cost_ic = -0.1
instant = no
}
small_plane_naval_bomber_airframe = {
maximum_speed = 0.01
air_range = 0.01
thrust = 0.1
air_attack = 0.1
air_agility = 0.1
naval_strike_attack = 0.1
naval_strike_targeting = 0.1
air_ground_attack = 0.1
air_bombing = 0.1
surface_detection = 0.1
sub_detection = 0.1
minelaying = 0.1
minesweeping = 0.1
reliability = 0.1
build_cost_ic = -0.1
instant = no
}
cv_small_plane_airframe = {
maximum_speed = 0.01
air_range = 0.01
thrust = 0.1
air_attack = 0.1
air_agility = 0.1
naval_strike_attack = 0.1
naval_strike_targeting = 0.1
air_ground_attack = 0.1
air_bombing = 0.1
surface_detection = 0.1
sub_detection = 0.1
minelaying = 0.1
minesweeping = 0.1
reliability = 0.1
build_cost_ic = -0.1
instant = no
}
cv_small_plane_naval_bomber_airframe = {
maximum_speed = 0.01
air_range = 0.01
thrust = 0.1
air_attack = 0.1
air_agility = 0.1
naval_strike_attack = 0.1
naval_strike_targeting = 0.1
air_ground_attack = 0.1
air_bombing = 0.1
surface_detection = 0.1
sub_detection = 0.1
minelaying = 0.1
minesweeping = 0.1
reliability = 0.1
build_cost_ic = -0.1
instant = no
}
cv_small_plane_cas_airframe = {
maximum_speed = 0.01
air_range = 0.01
thrust = 0.1
air_attack = 0.1
air_agility = 0.1
naval_strike_attack = 0.1
naval_strike_targeting = 0.1
air_ground_attack = 0.1
air_bombing = 0.1
surface_detection = 0.1
sub_detection = 0.1
minelaying = 0.1
minesweeping = 0.1
reliability = 0.1
build_cost_ic = -0.1
instant = no
}
medium_plane_airframe = {
maximum_speed = 0.01
air_range = 0.01
thrust = 0.1
air_attack = 0.1
air_agility = 0.1
naval_strike_attack = 0.1
naval_strike_targeting = 0.1
air_ground_attack = 0.1
air_bombing = 0.1
surface_detection = 0.1
sub_detection = 0.1
minelaying = 0.1
minesweeping = 0.1
reliability = 0.1
build_cost_ic = -0.1
instant = no
}
medium_plane_fighter_airframe = {
maximum_speed = 0.01
air_range = 0.01
thrust = 0.1
air_attack = 0.1
air_agility = 0.1
naval_strike_attack = 0.1
naval_strike_targeting = 0.1
air_ground_attack = 0.1
air_bombing = 0.1
surface_detection = 0.1
sub_detection = 0.1
minelaying = 0.1
minesweeping = 0.1
reliability = 0.1
build_cost_ic = -0.1
instant = no
}
medium_plane_scout_plane_airframe = {
maximum_speed = 0.01
air_range = 0.01
thrust = 0.1
air_attack = 0.1
air_agility = 0.1
naval_strike_attack = 0.1
naval_strike_targeting = 0.1
air_ground_attack = 0.1
air_bombing = 0.1
surface_detection = 0.1
sub_detection = 0.1
minelaying = 0.1
minesweeping = 0.1
reliability = 0.1
build_cost_ic = -0.1
instant = no
}
large_plane_airframe = {
maximum_speed = 0.01
air_range = 0.01
thrust = 0.1
air_attack = 0.1
air_agility = 0.1
naval_strike_attack = 0.1
naval_strike_targeting = 0.1
air_ground_attack = 0.1
air_bombing = 0.1
surface_detection = 0.1
sub_detection = 0.1
minelaying = 0.1
minesweeping = 0.1
reliability = 0.1
build_cost_ic = -0.1
instant = no
}
large_plane_maritime_patrol_plane_airframe = {
maximum_speed = 0.01
air_range = 0.01
thrust = 0.1
air_attack = 0.1
air_agility = 0.1
naval_strike_attack = 0.1
naval_strike_targeting = 0.1
air_ground_attack = 0.1
air_bombing = 0.1
surface_detection = 0.1
sub_detection = 0.1
minelaying = 0.1
minesweeping = 0.1
reliability = 0.1
build_cost_ic = -0.1
instant = no
}
}
ai_will_do = {
factor = 1
}
}
modern_tank_manufacturer = {
random = no
equipment_bonus = {
armor = {
maximum_speed = 1.4
reliability = 0.1
hard_attack = 0.8
soft_attack = 0.8
ap_attack = 0.1
armor_value = 0.1
breakthrough = 0.5
defense = 2
air_attack = 1
suppression = 3
reconnaissance = 1
entrenchment = 1
build_cost_ic = -0.1
instant = no
}
armored_car_equipment = {
maximum_speed = 0.1
reliability = 0.18
hard_attack = 0.8
soft_attack = 0.8
ap_attack = 0.1
armor_value = 0.1
breakthrough = 0.5
defense = 2
air_attack = 1
suppression = 1
reconnaissance = 1
entrenchment = 1
build_cost_ic = -0.1
instant = no
}
}
ai_will_do = {
factor = 1
}
}
modern_equipment_manufacturer = {
random = no
equipment_bonus = {
infantry_equipment = {
soft_attack = 0.1
hard_attack = 0.1
ap_attack = 0.1
reliability = 0.18
breakthrough = 0.1
defense = 0.1
build_cost_ic = -1
instant = no
}
support_equipment = {
reliability = 0.18
build_cost_ic = -1
instant = no
}
motorized_equipment = {
reliability = 0.18
breakthrough = 0.1
build_cost_ic = -1
instant = no
}
mechanized_equipment = {
reliability = 0.18
breakthrough = 0.1
defense = 0.1
armor_value = 0.2
breakthrough = 0.2
build_cost_ic = -1
instant = no
}
anti_tank_equipment = {
reliability = 0.18
soft_attack = 0.2
hard_attack = 0.2
ap_attack = 0.125
defense = 0.2
build_cost_ic = -1
instant = no
}
artillery_equipment = {
reliability = 0.18
soft_attack = 0.2
hard_attack = 0.2
ap_attack = 0.125
breakthrough = 0.2
defense = 0.2
build_cost_ic = -1
instant = no
}
rocket_artillery_equipment = {
reliability = 0.18
soft_attack = 0.2
hard_attack = 0.2
ap_attack = 0.125
breakthrough = 0.2
defense = 0.2
build_cost_ic = -1
instant = no
}
anti_air_equipment = {
reliability = 0.18
soft_attack = 0.2
hard_attack = 0.2
ap_attack = 0.25
breakthrough = 0.2
defense = 0.2
air_attack = 0.5
build_cost_ic = -1
instant = no
}
motorized_rocket_equipment = {
reliability = 0.18
soft_attack = 0.2
hard_attack = 0.2
ap_attack = 0.125
breakthrough = 0.2
defense = 0.2
build_cost_ic = -1
instant = no
}
amphibious_mechanized_equipment = {
maximum_speed = 0.4
reliability = 0.18
armor_value = 0.3
ap_attack = 0.25
breakthrough = 0.2
defense = 0.2
build_cost_ic = -1
instant = no
}
}
ai_will_do = {
factor = 1
}
}
modern_concern = {
random = no
ai_will_do = {
factor = 1
}
}
}