RimWorld

RimWorld

Mechalit Core V2 1.6
 This topic has been pinned, so it's probably important
DaLLaN  [developer] 20 Nov, 2021 @ 1:57pm
DETAILED description:
NEW METALS:
New metals can be found as common ore on surface, or be obtained through deep drill mining.
- Tisnite: a very durable unflammable metal. Great choice for building walls and defences.
- Simerium: a light and ductile semiprecious metal. Is valued for its unusual color and unique properties - simerium workbenches proved to be very effective.
- Phasarium: A precious metal with healing properties. Perfect for building furniture (especially beds), sculptures and entertainment.

ANCIENT BOREHOLES:
New undestructible building that can be found on the map right after start. They are used to extract a valuable resource - N-16 gas.
N-16 gas is required for synthesis of new materials and also can be recycled into chemfuel.
New building: micro-scanner. Placed near borehole, increases gas extractions speed. Maximum 4 scanners for borehole.

NEW MATERIALS:
New building: gas converter. Used to synthesise new materials
- Eftam: low quality and bad properties, but very cheap and easy to produce.
- Myrithium: an ultra-strong material. The best for building walls and defences.
- Vilanite: good look, high beauty, healing properties and high speed of work at bench.
- Element X-32: a great material for crafting melee weapon, also needed to create mecha prosthetics.
- Traimat: Training material ("Traimat" for short) - items and buildings are created for unbearably long. Used instead of other materials for training sculptors, builders and crafters.

NEW FLOORS:
- 8 new types of tiles, made fromm new materials (4 are available from start, 4 are unlocked by the "Synthesis" research.)

NEW RESOURCE:
- Mechanites: Container with mechanites. Mechanites are requred for creation of hi-tech materials, items and buildings.
- Energy cell: An ancient rare container with a huge supply of energy. It can be found in underground deposits of 1x1, and in ancient tombs. Needed to create a fur generator and other items.


NEW DEFENCES:
- Barrier: light enough to be carried by caravan. Can be reinstalled. Slows movement tremendously. Provides twice more effective cover than sandbags. Available from start.
- Reinforced barrier: an upgraded version of barrier, unlocked through research: provides better cover and greater slowdown.
- Charge turret: Weakly protected turret with increased accuracy and range. Shoots energy projectiles that deal 16 damage, every 2.2 seconds. Great for dispatching single targets.
- Turret "Zeus": Reinforced Power Turret with increased accuracy and range. It does not have good armor penetration, but it copes well with weakly defended targets. Fires charged projectiles for 22 damage, every 0.8 seconds. Uses Eftam to replace the barrel/
- Turret "Absolute": The powerful energy-gravity cannon "Absolute" is an unreproducible technology of the "Mechalit" faction, it cannot be bought or built in the usual way. Deals huge area damage, not sparing large enemy clusters. It has a gravitational-energetic damaging factor, therefore it has a negative effect only on moving objects (on creatures and mechanoids). The Absolute is harmless to buildings and objects lying on the ground, on the one hand it is good, because the shock wave does not damage your walls and objects that have fallen from enemies, on the other hand, it will not be possible to use the cannon to destroy the buildings of the mechanoid cluster, the AI ​​of the cannon is still guided fire on enemy buildings, but to no avail - this can be a problem. Uses scarce energy cells for firing (1 energy cell - 4 shots).

ELITE BEDS:
- Added 3 new bed types (1 single and 2 double). They have huge values of beauty, comfort and rest effectiveness and uncommon size - 1x3 and 2x3.

MECHA PROSTHETICS:
- Added 10 new augmentations, as well as ability to craft them (probably some new will be added in future). These prosthetics are very expensive, but grant huge boost to colonist's stats.
- Mecha arm: 150% efficiency.
- Mecha leg: 150% efficiency.
- Mecha spine: +25% work and movement speed, blood filtration, blood pumping, eating, breathing and metabolism.
- Mecha brain implant: +25% conciousness, sight, talking, hearing and +12 mood boost.
- X-mecha arm "Creator" - A powerful artificial limb. Highly increases work speed. X-mecha is equipped with movable tools for rough work.
- X-mecha arm "Ronin" - A powerful artificial limb. Highly increases work speed. X-mecha is equipped with knives and scissors.
- X-mecha arm "Savior" - A powerful artificial limb. Highly increases work speed. X-mecha is equipped with knives, medical devices and a set of scientist.
- X-mecha Sternum - High-tech design, substitute ribs. Raises security body the improves survivability the owner, through decrease bleeding, increase speed regeneration, decrease the senses hunger the increase speed regeneration. Little reduces speed movement the owner.
- X-mecha Neck - A set of two attractive-looking tubes that connect to the wearer's carotid arteries. Stimulates the wearer's blood circulation, additionally supplying the blood with essential vitamins. Increases the sleep rate, entertainment of the wearer, reduces fatigue and enhances the beauty of the wearer.
- X-mecha SOEM - The pinnacle of prosthetics of the "Mechalit" faction. With the help of strong processing of the generators of psi-impulse of animals, it turns the owner into an absolutely emotional "Creature". The colonist completely loses his mood, any of its manifestations, both bad (nervous breakdowns) and good (inspiration), and he no longer needs any entertainment and amenities. Fortunately, the owner does not lose social skills, but the implant also has a flaw - it disrupts the temperature balance of the owner's body, from which he can throw both heat and shiver at the same time. It is recommended that the wearer prepare clothes with good insulation from both cold and heat in advance, otherwise he cannot be saved. In addition, the implant increases the sensitivity to pain. Therefore, in battle, the owner of the implant will be less effective.

IMPROVED ARCHO PROSTHESIS:
- Archotech eye: efficiency 150%> 200%
- Archotech arm: efficiency 150%> 200%
- Archotech leg: efficiency 150%> 200%

THE NEW AUTONOMOUS FURNITURE
- Pot-light (three colors: white, purple, turquoise): Flower pot with illumination.
Very nice and does not require electricity, because it uses energy cells for work.
   - Elite dresser: Provides comfort and efficiency of rest for all nearby beds.
Overlapping more than one chest next to one bed is not affected. Has a high index of beauty.
Reproduces a quiet, pulsating sound that helps you fall asleep faster
- Ionizer: A beautiful device, ionizes the room. Adds cleanliness. It will be necessary in the kitchen and in the hospital.
Ionizer can also decorate any room. Uses energy cells for work.
- Light Obelisk: Powerful light source, illuminates huge territory without cost of electricity. Not affects on growth plants.

- Desintegrator - High-tech replacement for the crematorium. Splits into atoms whatever it pleases. It is an invulnerable platform (like a workplace), on which a destroyed item is placed and then disintegrates.
Does not require electricity, does not take up space, can be installed in any dangerous place (for example, in a killbox) without fear of being destroyed.

MECHA GENERATORS
Infinitely produces energy, does not need refueling. Mecha generator uses the energy cells used to build it.
Includes 4 configurations:
- 4000 power generation. Green colour.
- 6000 power generation. The color is blue.
- 8000 power generation. Color - purple.
- 10,000 power generation. Color - red.
Each configuration opens with a separate study and is slightly more advantageous than the previous configuration.
For example, 10k-configuration is 2.5 times more efficient than 4-k, and requires 2.2 times more resources.
+ Mobile generator - Generates free energy, forever, without using fuel. Infinitely produces electricity (450W) using power cells. A very useful generator in the campaigns or when you need to connect a drill on the other end of the card and there is no desire to lay the wires

TERMINAL
The Terminal is an ancient structure created by the engineers of the Mechalit faction. Serves for communication with the artificial intelligence of the space station of the faction.
The algorithm of the terminal allows you to make trade operations with the station, regardless of what kind of relationship you have with the faction, but a unique currency is used as the currency - Astro-coins.
Trading with the terminal is available only after studying the corresponding research that reveals secret interaction ciphers. To trade astro-coins, you need to activate (for this there is a separate task in the terminal).
Activation requires an energy cell and vilanite. The terminal sells unique buildings and items of the faction that are not available for purchase or creation in the usual way. Launching the terminal to open the channel-portal requires a huge amount of energy,
but moving objects and activating astro-coins occurs almost instantly, so you just need to stock up on some energy in the batteries and supply power to the terminal in time at the time of exchange.

-Astro-coin (not-activ.) - ranslucent luminous ingot with unknown hieroglyphs on the front side. used in the Terminal to obtain unique buildings and items of equipment for the "Mechalit" faction.
To trade astro-coins, you need to activate in the terminal, for this you need vilanite and energy cells. The activated astro-coin has a different color:
Astro-coins cannot be created or bought from merchants, they can be obtained in an unactivated form only in the following ways:
- Find in ancient dangers. Get rewarded for quests. Receive when disassembling terminals
- Get Mechalit and Renegades Mechalit from their defenders when storming the bases of the Mechalit and Renegades (if the Mechalit Faction-2 mod is enabled)
- Received from the usual raiders of the "Mechalit" faction, but with a very low probability. (if Mechalit Faction-2 mod is enabled)
Immediately activated astro-coins cannot be obtained in any way, except by activating them on the Terminal.

-Astro-coin - A translucent luminous ingot with unknown hieroglyphs on the front side. It is used in the Terminal to obtain unique buildings and items of equipment for the "Mechalit" faction.
This is an activated astro-coin, it can be used to buy items in the "Terminal", but for this you need to study the corresponding research.

NEW BUILDINGS FOR TERMINAL
--- RES PORT - "Res-port" - resource teleport - a unique building that gives the right to take resources free of charge from the Mehalita space bases by means of their teleportation. In order to "have enough for everyone",
the Res-port has a limitation and normally issues special containers Astro-cases "x5" once every 5-10 days. Such a container can be exchanged for any ore, stone or wood in an amount equal to the cost of 500 silver Thus,
the "Res-port" allows you to accumulate astro-cases and at any time change them to any scarce resource from the tasks available in the lists. Astro-cases themselves cost nothing and do not increase the cost of the colony.
The number of res-ports per colony is not limited.
- Astro-chest - Patterned gold container manufactured by Res-Port. Such a container can be exchanged for any ore, stone or wood in an amount equal to the cost of 500 silver.
Thus, you can accumulate astro-cases and at any time change them for any scarce resource from the list of tasks. Astro Cases themselves cost nothing and do not increase the cost of the colony.
--- TURRET "ABSOLUTE": The powerful energy-gravity cannon "Absolute" is an unreproducible technology of the "Mechalit" faction, it cannot be bought or built in the usual way. Deals huge area damage, not sparing large enemy clusters. It has a gravitational-energetic damaging factor, therefore it has a negative effect only on moving objects (on creatures and mechanoids). The Absolute is harmless to buildings and objects lying on the ground, on the one hand it is good, because the shock wave does not damage your walls and objects that have fallen from enemies, on the other hand, it will not be possible to use the cannon to destroy the buildings of the mechanoid cluster, the AI ​​of the cannon is still guided fire on enemy buildings, but to no avail - this can be a problem. Uses scarce energy cells for firing (1 energy cell - 4 shots).
--- Cosmo heater - a ultra-high tech heater commonly used on spacecraft. Does not need electricity and refueling, 5 times more powerful than a conventional heater. It brings the temperature in the room to 25 degrees, after which it goes into passive mode until the temperature in the room drops below 25 degrees.
--- Cosmo cooler - a ultra-high-tech cooler commonly used in spacecraft. Does not need electricity, refueling and heat dissipation, 5 times more powerful than a conventional air conditioner. It brings the temperature in the room to -5 degrees, and then goes into passive mode until the temperature in the room rises above -5 degrees.
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ASMR gaming 20 Nov, 2021 @ 11:11pm 
what is in your plans next ?
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