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Underwater ground surface could need a better configuration/texture, right now there is gras underwater.
https://gtm.steamproxy.vip/ugc/2271567644926562884/2E7B1E05D53CC6D293802807311949CD0BB3CC0C/
Increasing clutter density and render distance would also help imho.
https://gtm.steamproxy.vip/ugc/2271567644926574432/4FA70CFB60A23E43E570DBB2D1E2F7C4FC1F9DA6/
Change in map config:
clutterGrid = 0.95;
clutterDist = 220;
noDetailDist = 150;
fullDetailDist = 60;
## -2
Ground surface "#Default" (Rock surface) has no footstep sounds.
Should be fixed by properly defining CfgSurfaces in the map config.
//Example from my map (will ofcourse have different values for some parameters)
class sz_skala_surface2: Default
{
files="sz_skala_*";
rough=0.2;
dust=0.07;
maxSpeedCoef=0.88;
soundEnviron="rock";
character="SZSmallRockClutter";
soundHit="hard_ground";
};
## - 3
Floating tree
Position: [8706.05,14221.1,0.00149536]
https://gtm.steamproxy.vip/ugc/2271567644953059336/ADE5523B30BDAB7060F265841A9D0DC5EDA3E703/
## - 4
Clipping
Position: [1713.5,12408.1,0.00140381]
https://gtm.steamproxy.vip/ugc/2271567644954160680/E4EE95B32BD341222FC62767A1EAFCD4DC272D99/
Возрожждения\перезаходы не помогают. Если я правильно понимаю, то перестает отображаться некоторое GUI меню.
Makes for some incredibly glitchy results with garrisoning troops or trying to destroy the buildings.