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I have suggestion/idea about hero for imperial guard. Afriel Strain or Gland Warriors. quick assault/skirmish unit for imperial guard comprised of 4 slightly stronger scion models, 1st could be advanced warfare/covert ops (first level gives passive +1 movement + 1 vision, 2nd level gives passive infiltrate + 1 accuracy, 3rd level gives passive move after action/attack and 15-20% ranged damage reduction). 2nd skill demolition/demo charge/melta bomb (basically strong anti armor. or fortification attack) or some sort airstrike/artilerry barrage, 3rd skill Chem-inhaler, boosts attack, damage, gives 15-20% fell no pain and maybe restores health(?) and final skill air-lift/airborne, summons valkyrie for x turns for additional fire support/redeployment.
Basic Idea is of fast hero unit that could kite/skirmish in hit & run attacks independent of larger groups.
Links for lore reference:
https://wh40k.lexicanum.com/wiki/Afriel_Strain
https://wh40k.lexicanum.com/wiki/Gland_Warriors
https://wh40k.lexicanum.com/wiki/Chem-inhaler
https://warhammer40k.fandom.com/wiki/Abhuman#Afriel_Strain (also includes lore blurp about gland war veterans)
https://1d4chan.org/wiki/Afriel_Strain
https://1d4chan.org/wiki/Gland_War_Veteran
Cheers!
Will you consider adding a hero version of the Tech-Priest Enginseer for Ad-Mech? In their codex the Enginseer is a cheap, but effective HQ choice. He would have the standard "Master of Machines" repair ability by default (like all tech-priest heroes) and maybe an ability that allows him to construct void shield generators, every level would decrease the cooldown by 4 (starts at 10).
Yeah sure. Havnt had a chance to play admech yet but i heard they cant make fortifications so that would be my first idea too.