Crusader Kings III

Crusader Kings III

Duel Overlay
Shadark 5 Jul, 2022 @ 5:58am
Spanish Localization
Hi, I'd like to provide with the spanish localization for the mod. Thanks for your work!

duel_overlay_l_spanish.yml

l_spanish: left_char: "[GuiScope.SetRoot(EventWindow.AccessEventWindowData.GetPortraitCharacter('left_portrait').MakeScope)" right_char: "[GuiScope.SetRoot(EventWindow.AccessEventWindowData.GetPortraitCharacter('right_portrait').MakeScope)" injury_risk_tt: "#T $left_char$.Custom('risk_injury_header')]#!\n$injury_risk_body$\n$injury_gain$" injury_risk_body: "$left_char$.Custom('risk_chance_to_die')] ya que la Puntuación de Riesgo ([EventWindow.AccessEventWindowData.GetPortraitCharacter('left_portrait').MakeScope.Var('sc_attacker_injury_risk_check').GetValue|0]) es $left_char$.Custom('risk_compared')] la Puntuación de Éxito ([EventWindow.AccessEventWindowData.GetPortraitCharacter('left_portrait').MakeScope.Var('sc_attacker_duel_success_score').GetValue|0])." injury_gain: "Ganancia natural de riesgo: $left_char$.ScriptValue('injury_bonus')|0-=]" injury_gain_right: "Ganancia natural de riesgo: $right_char$.ScriptValue('injury_bonus')|0-=]" injury_risk_defender_tt: "#T $right_char$.Custom('risk_injury_header_def')]#!\n$injury_risk_body_def$\n$injury_gain_right$" injury_risk_body_def: "$right_char$.Custom('risk_chance_to_die_def')] ya que la Puntuación de Riesgo ([EventWindow.AccessEventWindowData.GetPortraitCharacter('right_portrait').MakeScope.Var('sc_defender_injury_risk_check').GetValue|0]) es $right_char$.Custom('risk_compared_def')] la Puntuación de Éxito ([EventWindow.AccessEventWindowData.GetPortraitCharacter('right_portrait').MakeScope.Var('sc_defender_duel_success_score').GetValue|0])." injury_risk_tt_right_attacker: "#T $right_char$.Custom('risk_injury_header')]#!\n$injury_risk_body_right$\n$injury_gain_right$" injury_risk_body_right: "$right_char$.Custom('risk_chance_to_die')] ya que la Puntuación de Riesgo ([EventWindow.AccessEventWindowData.GetPortraitCharacter('right_portrait').MakeScope.Var('sc_attacker_injury_risk_check').GetValue|0]) es $right_char$.Custom('risk_compared')] la Puntuación de Éxito ([EventWindow.AccessEventWindowData.GetPortraitCharacter('right_portrait').MakeScope.Var('sc_attacker_duel_success_score').GetValue|0])." injury_risk_tt_left_defender: "#T $left_char$.Custom('risk_injury_header_def')]#!\n$injury_risk_body_def_left$\n$injury_gain$" injury_risk_body_def_left: "$left_char$.Custom('risk_chance_to_die_def')] ya que la Puntuación de Riesgo ([EventWindow.AccessEventWindowData.GetPortraitCharacter('left_portrait').MakeScope.Var('sc_defender_injury_risk_check').GetValue|0]) es $left_char$.Custom('risk_compared_def')] la Puntuación de Éxito ([EventWindow.AccessEventWindowData.GetPortraitCharacter('left_portrait').MakeScope.Var('sc_defender_duel_success_score').GetValue|0])." risk_injury_none: "Sin Riesgo de Herida" risk_injury_low: "Riesgo de Herida Bajo" risk_injury_medium: "Riesgo de Herida Medio" risk_injury_high: "Riesgo de Herida Alto" risk_injury_very_high: "Riesgo de Herida Muy Alto" risk_equal: "igual a" risk_lower: "menor que" risk_higher: "mayor que" risk_no_chance: "No hay posibilidad de perder por heridas," risk_to_lose: "Hay una posibilidad del [SCOPE.ScriptValue('sc_attacker_injury_check_UI')|%0-] de perder por heridas," risk_to_lose_def: "Hay una posibilidad del [SCOPE.ScriptValue('sc_defender_injury_check_UI')|%0-] de perder por heridas," chance_of_success_attacker_tt: "#t Probabilidad de Éxito#!\n$chance_of_success_attacker_body$" chance_of_success_attacker_body: "Tu Probabilidad de Éxito ([EventWindow.AccessEventWindowData.GetPortraitCharacter('left_portrait').MakeScope.Var('sc_attacker_duel_success_score').GetValue|0]) es $left_char$.Custom('score_compared')] la del oponente ([EventWindow.AccessEventWindowData.GetPortraitCharacter('right_portrait').MakeScope.Var('sc_defender_duel_success_score').GetValue|0]).\nPara ganar por destreza, supéra[EventWindow.AccessEventWindowData.GetPortraitCharacter('right_portrait').Custom('ES_LoLa')] por [EventWindow.AccessEventWindowData.GetPortraitCharacter('right_portrait').MakeScope.Var('success_threshold').GetValue|0] puntos$threshold_tip$" chance_of_success_defender_tt: "#t Probabilidad de Éxito#!\n$chance_of_success_defender_body$" chance_of_success_defender_body: "Tu Probabilidad de Éxito ([EventWindow.AccessEventWindowData.GetPortraitCharacter('left_portrait').MakeScope.Var('sc_defender_duel_success_score').GetValue|0]) es $left_char$.Custom('score_compared')] la del oponente ([EventWindow.AccessEventWindowData.GetPortraitCharacter('right_portrait').MakeScope.Var('sc_attacker_duel_success_score').GetValue|0]).\nPara ganar por destreza, supéra[EventWindow.AccessEventWindowData.GetPortraitCharacter('right_portrait').Custom('ES_LoLa')] por [EventWindow.AccessEventWindowData.GetPortraitCharacter('left_portrait').MakeScope.Var('success_threshold').GetValue|0] puntos$threshold_tip$" threshold_tip: " #low (este número se reduce en la última ronda)." toggle_duel: "Superposición de duelo" duel_score: "Puntuación de duelo" duel_icons: "Iconos para opciones de duelo*" duel_icons_tt: "*Los cambios se actualizarán en el próximo turno del duelo" prowess_tip: "#help Mayor destreza proporciona mejores movimientos de ataque.\nSi el duelo dura demasiado, la destreza determinará el ganador."
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Agami  [developer] 9 Aug, 2022 @ 11:57am 
Thank you, I've added it
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