Garry's Mod

Garry's Mod

Bullet Time
LOL DUDE 15 Jan, 2019 @ 2:32am
Physical Bullets Not Working
I like this add-on, particularly how it's implemented in multiplayer, but in singleplayer, physical bullets aren't working for me at all. Regardless of whether it's me or an NPC firing guns in Bullet Time, nothing happens to the target(s) except light particle effects showing where the bullets would've hit, as well as any knockback it might've normally produced, no damage done whatsoever. I found that this was because the physical bullets were causing physics errors, and being removed by the game as soon as they spawn.

This is the sort of error that prints in the console when I fire a gun in Bullet Time:
Crazy origin on entity [336][slowmo_bullet] Origin: [16418.937500, -11127.778320, -919.132935] Angles: [9.704384, -41.902901, -0.000002] Velocity: [2874.755615, -2579.632813, -669.494446] Angular Velocity: [0.000000, 0.000000, -0.000000] Defusing! Removing!
And this is the one when an NPC fires a gun:
slowmo_bullet[401]: Changing collision rules within a callback is likely to cause crashes!

If this can't be fixed, the least I could hope is for a way to turn off physical bullets altogether in singleplayer.
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Showing 1-6 of 6 comments
ijoe2003 15 Feb, 2019 @ 3:30pm 
I'm also experiencing the same issue. Also, when I fire a gun many times, it exceeds the entity limit and crashes. I want to use physical bullets, but this is a very important problem or bug that spy (the creator of the add-on) needs to fix.
Last edited by ijoe2003; 15 Feb, 2019 @ 3:30pm
vyaza 22 Apr, 2019 @ 12:43pm 
I'm experiencing the same issues too man!
2 Jul, 2019 @ 7:11pm 
Seems like started since the 2019 update...
Recluse799 4 Jan, 2020 @ 3:46am 
Same.
Bobombo 12 Jan, 2020 @ 2:34pm 
exact same issue
SourceStick 12 Mar, 2022 @ 6:04am 
I got a similar issue. I haven't noticed anything wrong with NPC bullets, but on player bullets IF you use ARCCW weapons while ARCCW physical bullets are on, the bullets simply do no damage. I'm gonna figure out a alias bind setup that disables ARCCW's physical bullets when you go in slow mo, for the time being if when the creator would fix this.
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Showing 1-6 of 6 comments
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