Darkest Dungeon®

Darkest Dungeon®

Skadi mod tweaks
Adrastea74  [udvikler] 8. okt. 2021 kl. 20:58
Bug report / BUG报告串
Bug report.
or suggestion.
or 'Too OP gotta nerf'

all goes in here.

...but you guys all know no one uses OG Skadi in Arknights so I'll not listen to anyone crying she being too strong here:Hearthian_Sleep:


遇到BUG啦?
有什么想建议?
‘斯卡蒂太OP了我不想用’?

请踊跃发言。

不过蓝蒂蒂在方舟的地位人尽皆知,所以我是不会听人抱怨蒂蒂强度的:Hearthian_Sleep:
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Adrastea74  [udvikler] 10. okt. 2021 kl. 21:55 
next update will try to add a few more runes.
then i'll go make some blood gems.
the ultimate goal is make 2 camp skill, one for runes, one for gems.

since I'm ARC main in BB, I only have ARC gems as reference when I make new ones.
and they'll certainly be broken af, like... +65 ARC scaling => +65% CRIT ??

NO
Im NOT making a STR build and I'll NOT be grinding Heavy Abyssal.
Mai_Velder 11. okt. 2021 kl. 0:16 
A suggestion is to add the "- dodge" debuff for the first skill and lower the damage on it even more. Personally dont like the shuffle on the skill, just going to remove on my own tweaks.
Adrastea74  [udvikler] 11. okt. 2021 kl. 3:34 
Oprindeligt skrevet af Mai_Velder:
A suggestion is to add the "- dodge" debuff for the first skill and lower the damage on it even more. Personally dont like the shuffle on the skill, just going to remove on my own tweaks.

interesting.
Could you give me more info on how you ran Skadi in your team? like which rank, with which skills, and what team setup ?

I tweaked most skills to fit my personal style, and in my case, despite playtesting in diverse situations, I never used skill 1 at all... as such, I almost didn't put any thought into it.

I guess you suggest the dodge debuff because you use skill 1 as a setup for bigger damage ? (next round Skadi skill 2 or 5 ? or something like rank 1 Leper ? or dodge debuff on rank 3 and kill in first round... )
Sidst redigeret af Adrastea74; 11. okt. 2021 kl. 3:38
Adrastea74  [udvikler] 12. okt. 2021 kl. 10:11 
hmmm
so I tested Crimson Curse, and nope the quirk incompatibility line does not work at all.

I'll need to make a new disease. that's easy. but now that I skimmed through diseases, I have some wacky ideas.... and most likely very bad ideas. but now that I have those ideas, cant get them out of my head. so... I'll need to find a way to make it optional.
Adrastea74  [udvikler] 14. okt. 2021 kl. 5:32 
I tried to implement Traditional Chinese, but.... not working as I hoped it would.
Still, all contents from the 1.x updates were translated.
Do what you want with it ?

I kept all the original trinkets as is.
Don't want to let the arts go to waste, and besides, they might offer playstyles different than what I'm used to.

-------

For those of you having troubles getting the trinkets you've lost (whether it's OG trinket or new trinket added by me), chances are they're in Shrieker Nest.

Overcome this hindrance, and seek what is yours.
Adrastea74  [udvikler] 1. nov. 2021 kl. 20:09 
Unresolved:

- one account of update 2.2 not working as intended. can't replicate bug on my end. case still open.
Lunamorte 2. jan. 2024 kl. 1:53 
The Cursed Cold Abyssal Blood Gem might be a bit overtuned. A 65% increase to crit is a bit insane, especially with Old Moonlight's 30% Crit Mod. Even with the -2% to crit from the weapon base, that still ends up with a 92% Crit chance on a move that hits all four ranks. Because crits deal 1.5x the max damage of a skill, if you further combine it with a damage boosting Trinket like Dismas' head, Skadi can clear entire fights by herself.

The idea of using crits to abuse Skadi's low damage minimum but high damage maximum is fun, but a near 100% chance for crits is a bit too much.
Sidst redigeret af Lunamorte; 2. jan. 2024 kl. 2:32
Adrastea74  [udvikler] 10. jan. 2024 kl. 7:45 
Yes it is overtuned. Back then all i wanted was a bloodborne reference, and i need to fit the number 65 somewhere… would it be possible for you to pretend this item never exist ?:Hearthian_Cry:
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