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the consumbles can just become infinite ranged weapons so they dont consume ammo. the reason i listed the molotovs and such are mostlty because they leave lingering things on the floor which is intresting. (and after playing an older version of terraria where molotovs are really fun to use since lower crafting cost)
and the throwing spears are just because like. the daybreak exsists and is intresting unless thats not what your on about with consumbles
-Flails (already planned)
-Whips (delayed but in progress)
-Spears
-Guns
-Launchers
-Minions
-Magic Guns
-Mace
-Fishing Road
-Bomb
-Trowing
-Unbrella
-Summoning Turret
-Mystic (Umbrella, combat wrench, vampire knives [unique selection of unique weapons])
-Zenith Rod
-Zenith Zenith
-zenith spear/shortsword fish weapon
-zenith overhead sword fish weapon
-zenith ranged fish weapon (Frost dagger fish exists)
would be neat for the fishing weapons to be a viable choice + could have a gimmick where their effects get increased based on fishing power so that it ends up being a class based on not focusing into a single damage type. since as much as the new load out system exists its not like your going to swap between ranged, melee and magic during a fight.
the only issue with that is the fact that they dont share a damage type thats why i was saying about the fish weapons. and to be honest the better idea to deal with a fishing zenith weapon would be to just change it into a biome weapons.
the snow biome has snowballs and the frost dagger fish and in another sense it has frostburn. you could say that the snow biome gets an inf consumable throwing weapon that starts to apply debuffs and the further you get into the game the more debuffs it applies or the more projectiles you start to throw out.. from snowballs/frostfish before making the weapon. frost shurikins in the shape of snowflakes that apply frostburn sounds like a weapon that would fit. to throwing ice spikes that deerclops throws to i dont know. throwing penguins flinxs or whatever you can get your hands on.
instead of just adding more fish weapons you could just include them as part of the recipe for the biome in question.
the enemies you fish up during blood moon. Sanguine Staff is the most popular one second is Vampire Frog Staff because they are summoner weapons but there is another 2 weapons and 1 tool. Blood Rain Bow and the Drippler Crippler (which is a flail). and then the tool of Haemorrhaxe which is a hamaxe. I would count them as fishing weapons just because the only way you can get them is by fishing and you have to go out of your way to get them. tbh same goes for duke fishron but if we said he counts as something you get from fishing then it would expand on how much fishing stuff there is
I will say I am worried about a single fishing zenith weapon just because of how idk how you would combind the toxikarp with a "spear" and a broadsword at the same time while also having summons and such if you include the blood moon enemies as fishing.
iirc you can make a custom damage type and make its tags get effected by x different damage types if you still want a single weapon since wouldnt want it to not get effected by armour or buffs since that would reduce its useablility in comparison to other weapons unless it was easier to get compared to everything else