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MoreZenithItems
Zenith items wishlist
Jousting lances, could get intresting with having floating lances while charging.

mounts that cant fly. combind with the lances to have a propper jousting class

molotovs spikeballs and beenades. all of them have lingering damage after the first impact, would be intresting to have them all combind + new weapons to use like them

throwing spears. sticking spears into enemies so they have damage overtime.

Rain magic weapons. magic weapons that rain down from a set location.


the fish tools. the hammer the axe and the pickaxe could combind into a builders toolkit. could add more items you get from fishing.


armour. all the wood armour combined. all the pre-hardmode metal armour combined. all the hardmode ore combined. all the piller armour combined.


The Lighting Aura Sentries. non-shooting senties that just have aoe lead to intresting ideas. like you could have a zenith aura sentry of damage and one of buffs, since they could be used to have a support like class.

Placeable turrets. could end up making mounts that cant move but act as turrets you can use.



sandgun. a sand gun a dirt gun a snow gun. a gun of all the biomes that eventually just shoots rainbow bricks that get placed, could also have liquid versions that will end up placing shimmer.
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Showing 1-15 of 16 comments
No.  [developer] 19 Dec, 2022 @ 10:24am 
Thanks for you ideas! I'll probably add all of these besides the consumables because they seem kinda useless and the raining magic weapons since the staffs already have them like the bee blower or the star scepter. There will be an armour but probably only for all classes at once so as an example the nightly armor or terra armor... The rest of the things are great ideas and I will try to get them implemented
Originally posted by No.:
Thanks for you ideas! I'll probably add all of these besides the consumables because they seem kinda useless and the raining magic weapons since the staffs already have them like the bee blower or the star scepter. There will be an armour but probably only for all classes at once so as an example the nightly armor or terra armor... The rest of the things are great ideas and I will try to get them implemented


the consumbles can just become infinite ranged weapons so they dont consume ammo. the reason i listed the molotovs and such are mostlty because they leave lingering things on the floor which is intresting. (and after playing an older version of terraria where molotovs are really fun to use since lower crafting cost)

and the throwing spears are just because like. the daybreak exsists and is intresting unless thats not what your on about with consumbles
Last edited by FlutterTree᠌(Rose); 19 Dec, 2022 @ 1:16pm
and tbh i combinded the spikeballs and beenades together because i know people enjoy using spikeballs and beenades. if anything id just wanna see my molotovs be useable again as a playable weapon style
Eskalion 9 Jan, 2023 @ 11:12pm 
so just spit balling maybe a zenith flail like the Dao of Pow?
No.  [developer] 10 Jan, 2023 @ 8:38am 
Flails will be the next things to be added
GuyBronson 29 Aug, 2023 @ 9:28pm 
Weapon subtypes that don't have Zenith equivalents yet:

-Flails (already planned)
-Whips (delayed but in progress)
-Spears
-Guns
-Launchers
-Minions
-Magic Guns
Hazard 20 Sep, 2023 @ 8:42am 
Originally posted by No.:
Flails will be the next things to be added

Originally posted by GuyBronson:
Weapon subtypes that don't have Zenith equivalents yet:

-Flails (already planned)
-Whips (delayed but in progress)
-Spears
-Guns
-Launchers
-Minions
-Magic Guns

-Mace
-Fishing Road
-Bomb
-Trowing
-Unbrella
-Summoning Turret
-Mystic (Umbrella, combat wrench, vampire knives [unique selection of unique weapons])
-Zenith Rod
-Zenith Zenith:steamhappy:
Last edited by Hazard; 20 Sep, 2023 @ 8:43am
-zenith magic fish weapon (maybe 2 subtypes because one of them is a beam and one of them is bubbles)
-zenith spear/shortsword fish weapon
-zenith overhead sword fish weapon
-zenith ranged fish weapon (Frost dagger fish exists)


would be neat for the fishing weapons to be a viable choice + could have a gimmick where their effects get increased based on fishing power so that it ends up being a class based on not focusing into a single damage type. since as much as the new load out system exists its not like your going to swap between ranged, melee and magic during a fight.
No.  [developer] 8 Oct, 2023 @ 8:07am 
well i wont make any zenith weapons for sub sub classes. only normal sub classes like spears sentries or instruments and etc. though a fishing zenith weapon i will probably add
Originally posted by No.:
though a fishing zenith weapon i will probably add

the only issue with that is the fact that they dont share a damage type thats why i was saying about the fish weapons. and to be honest the better idea to deal with a fishing zenith weapon would be to just change it into a biome weapons.

the snow biome has snowballs and the frost dagger fish and in another sense it has frostburn. you could say that the snow biome gets an inf consumable throwing weapon that starts to apply debuffs and the further you get into the game the more debuffs it applies or the more projectiles you start to throw out.. from snowballs/frostfish before making the weapon. frost shurikins in the shape of snowflakes that apply frostburn sounds like a weapon that would fit. to throwing ice spikes that deerclops throws to i dont know. throwing penguins flinxs or whatever you can get your hands on.

instead of just adding more fish weapons you could just include them as part of the recipe for the biome in question.
No.  [developer] 11 Oct, 2023 @ 4:30pm 
or i could just make a zenith fish weapon that combines them all and has no specific class damage
Originally posted by No.:
or i could just make a zenith fish weapon that combines them all and has no specific class damage
would that include the fish weapons that you get from fishing up enemies because tbh i was over thinking it before and forgot about those weapons. also no specific class damage in terms of its every damage type so that everything like armour and buffs and such work for it?
No.  [developer] 24 Oct, 2023 @ 9:16am 
FlutterTree᠌ (Rose) which weapons do you mean with fishing up enemies. No specific class damage like the Thrown Water items. I dont know if it works with every damage type but i could try and look if it would work
Originally posted by No.:
FlutterTree᠌ (Rose) which weapons do you mean with fishing up enemies. No specific class damage like the Thrown Water items. I dont know if it works with every damage type but i could try and look if it would work

the enemies you fish up during blood moon. Sanguine Staff is the most popular one second is Vampire Frog Staff because they are summoner weapons but there is another 2 weapons and 1 tool. Blood Rain Bow and the Drippler Crippler (which is a flail). and then the tool of Haemorrhaxe which is a hamaxe. I would count them as fishing weapons just because the only way you can get them is by fishing and you have to go out of your way to get them. tbh same goes for duke fishron but if we said he counts as something you get from fishing then it would expand on how much fishing stuff there is

I will say I am worried about a single fishing zenith weapon just because of how idk how you would combind the toxikarp with a "spear" and a broadsword at the same time while also having summons and such if you include the blood moon enemies as fishing.

iirc you can make a custom damage type and make its tags get effected by x different damage types if you still want a single weapon since wouldnt want it to not get effected by armour or buffs since that would reduce its useablility in comparison to other weapons unless it was easier to get compared to everything else
No.  [developer] 25 Oct, 2023 @ 6:37am 
FlutterTree᠌ (Rose) the blood rain bow is included in the zenith bow and the vampire frog staff for the zenith summoner staff and the drippler cripller for the zenith flail
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