RimWorld
Smart Farming
Suggestions
Hi,
first of all, fantastic mod. It helps a lot to reduce the micromanagement of enabling/disabling crop zones when the seasons change. The smart farming feature should be definitely included in vanilla.
I had two suggestions:
- Could there be a toggle in the options to enable/disable the info of expected nutrition per growing zone? Or any way to reduce the information shown in the lower left box when clicking on a zone? With the mod, when a zone has plants, the text size is larger than the window, obliging the player to scroll down to read everything. I think that ideally the text size shouldn't exceed the window size.
- A toggle for the priority and the petty jobs gizmos would be very useful as well, since not all players use them.
Thanks a lot!
Editat ultima dată de Sefirot; 6 dec. 2022 la 13:44
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Se afișează 1-9 din 9 comentarii
Aramati 29 iul. 2023 la 8:35 
Can I suggest an outside link?
Some friends brought the game on Epic and they don't have access to Steam mods.
Lulu 15 aug. 2023 la 11:57 
This works fantastically with the vanilla grow zone - definitely one of my top fave mods.
I had been wondering, would it be possible to patch this for things like sandy and water zones a la Vanilla Plant Expanded: More Plants?

I have noticed that pawns seem to prioritize even the lowest priority 'soil' grow zone before any sand/water grow zones.

I don't think this is a bug per se, I figure this is more because these aren't "smart" grow zones - hence pawns simply won't farm these alternate zones 'smartly'.

Thanks again for the mod, even if this isn't possible - your work has helped keep Rimworld fun for me and I appreciate that 👍
cruiser 5 oct. 2023 la 15:21 
Is there an elegant way to change the crop type? For example, I want to change my devilstrand field to rice, but I want to wait till each devilstrand is 100%, harvested, then replaced with rice. Right now I can't find an automatic way to do this. If I change crop and set it to allow cutting, they'll cut my devilstrand immediately
Deadmano 21 nov. 2023 la 16:23 
I have an indoor greenhouse, a nice 21c year-round, with a sun lamp, so year-round perfect growing conditions, yet if I have "Smart sow" on it prevent sowing due to "bad seasonal temperature" stating plants will likely die before harvest which is simply untrue. Can you possibly add a check for the location of the plants (temperature/roof)?
Can you add an option to disable vanilla game's prohibition against sowing nutrifungus outdoors?

I'm running a Darkness Colony and have deliberately allowed a Sun Blocker mech hive to force permanent darkness on the map. Therefore nutrifungus should grow outdoors, but the game won't even allow me to plant it outdoors. When I designate a growing zone it displays "Warning: Nutrifungus cannot live when exposed to light." and if I try to force a colonist to sow it by right clicking on the growing zone it displays "Cannot sow: unroofed".

Expected behavior: the game should let me plant nutrifungus outdoors, and let me live with the consequences if it happens to die when exposed to light.

Thanks!
Can I suggest Copy and paste growing zones config?
Valdrax 12 apr. 2024 la 9:38 
Yes! I second the copy & paste request.
Isaac (Interzis) 18 apr. 2024 la 14:39 
I third this idea
Robob 28 apr. 2024 la 6:10 
Can we get a "Don't plant over existing plants" Option?

For example I want to replace my rice farm with a potato farm,but there already are some rice sprouts growing. The ideal scenario would be if pawns planted the potatoes only after the rice has been harvested
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