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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2596167443
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2596167461
Other than that, I had an absolute blast playing it.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2598629597
If you can find a better way to optimize the spawners, it would be better for the sake of the experience. ^^'
(If you have picked up the 1st option, try to reduce the soldiers that appears in that said placeholder area)
If you are talking about the Assaults heres what I have to say.
The Combine are spawned in random spots so they aren't kept in a single area. Now one thing I have gave the combine is flag "Think Outside PVS" This is meant to allow the Combine to get of their spawns without needing their spawn to be loaded and rendered. I like to imagine that causes some drag on map performance but there isn't really much you can do to get them moving.
In simple terms, if npc is outside the PVS, stop thinking and go to sleep.
Now there is a problem with reducing them. I tried this during the early stages of this map but it was hard to find the combine since their spawns are random. It really is a disappointment when there's a intense setting by the music and there's no flow of combine to compliment it.
There really isn't much I can do to optimize them without heavily effecting the map and it's gameplay.
I've replayed the map once more, and I found out that the scripted spawners are the ones that don't cause any performance issue. Sounds logical.
The map's still awesome though, ya did a good job :)