Garry's Mod

Garry's Mod

Gm_Console
 This topic has been pinned, so it's probably important
Sorell  [developer] 6 Sep, 2021 @ 9:03pm
Report Issues here
There is a chance as always that something will break. So if you experienced anything that is a issue, report it here and I'll get it fixed as soon as possible.
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Showing 1-15 of 52 comments
Mr. Bouncerverse 7 Sep, 2021 @ 1:58pm 
This isn't really a major issue, moreso of just a minor annoyance, but I'm seeing some missing textures in the core area. I have HL2 and its corresponding episodes installed.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2596167443

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2596167461

Other than that, I had an absolute blast playing it.
Last edited by Mr. Bouncerverse; 7 Sep, 2021 @ 1:59pm
Sorell  [developer] 7 Sep, 2021 @ 2:16pm 
Originally posted by Mr. Bouncerverse:
This isn't really a major issue, moreso of just a minor annoyance, but I'm seeing some missing textures in the core area. I have HL2 and its corresponding episodes installed.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2596167443

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2596167461

Other than that, I had an absolute blast playing it.
Ruh oh. I think I messed up packing the content into the map. I'll fix this quickly.
Sorell  [developer] 7 Sep, 2021 @ 2:29pm 
Originally posted by Mr. Bouncerverse:
This isn't really a major issue, moreso of just a minor annoyance, but I'm seeing some missing textures in the core area. I have HL2 and its corresponding episodes installed.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2596167443

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2596167461

Other than that, I had an absolute blast playing it.
Map updated. I forgot to pack in the materials of course lol.
Mobil3I$rri 8 Sep, 2021 @ 6:11pm 
having trouble with sandbox it only allows me to go to citadel meltdown lev 3
Mobil3I$rri 8 Sep, 2021 @ 6:11pm 
h
Sorell  [developer] 8 Sep, 2021 @ 6:14pm 
Originally posted by Mobil3g3nocid3:
having trouble with sandbox it only allows me to go to citadel meltdown lev 3
Because there is only 3 stages at the current moment.
Mobil3I$rri 9 Sep, 2021 @ 12:22pm 
Originally posted by StarFrost:
Originally posted by Mobil3g3nocid3:
having trouble with sandbox it only allows me to go to citadel meltdown lev 3
Because there is only 3 stages at the current moment.
ok
Mobil3I$rri 9 Sep, 2021 @ 1:33pm 
man its these maps that need to get attention there so fun
Sorell  [developer] 10 Sep, 2021 @ 6:11pm 
Originally posted by _:*ОХОТНИК*:_:
I have a lighting problem
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2598629597
Try mat_fullbright 0 in console. The map is perfectly fine for me.
Sorell  [developer] 10 Sep, 2021 @ 11:12pm 
Originally posted by Overwatch:
Hey, I really like your map but... my lighting bugged and everything turned bright... and standard Source light fix is not willing to work. I would be very, very thankful if you will help, danke!!! :headcrab:
Your, Combine Overwatch

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2598806400
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2598806251


P.S. My "Standard" Source light fix.
mat_dxlevel 90
mat_hdr_level 2
mat_hdr_enabled
mat_fullbright 0
Try re-installing the map. Perhaps it got screwed up or something by steam. I have the map downloaded myself and it's fine. Otherwise if that doesn't, I might just recompile the map and resend it.
XmegaaAAa 11 Sep, 2021 @ 10:26am 
The map is so much fun and really good, it lets a lot of areas and possibilities of exploration. There's only one thing a bit annoying though is that you need to review the Combine spawners. It makes me lagg everytime without conditions. I suggest you see how to fix this problem. Knowing how Source would work, I may tell ♥♥♥♥♥♥♥♥ here since I never touched Hammer at all, but I guess you :

  • Either programmed the spawner to stack up a lot of Combines into one "placeholder" area, to then bring them to their apparition areas.
  • Set up a sort of loop-like feature that keeps checking if there's Combine on site, and starts spawning some if there's not, which then start making the map charging up resources and make lagg.

If you can find a better way to optimize the spawners, it would be better for the sake of the experience. ^^'

(If you have picked up the 1st option, try to reduce the soldiers that appears in that said placeholder area)
Sorell  [developer] 11 Sep, 2021 @ 10:41am 

If you are talking about the Assaults heres what I have to say.

The Combine are spawned in random spots so they aren't kept in a single area. Now one thing I have gave the combine is flag "Think Outside PVS" This is meant to allow the Combine to get of their spawns without needing their spawn to be loaded and rendered. I like to imagine that causes some drag on map performance but there isn't really much you can do to get them moving.

Originally posted by Valve Developer Community:
A Potentially Visible Set (or Potential Visibility Set) is a collection of visleaves which might be visible from a given location. It is not a precise measure of visibility but thanks to being pre-compiled into a map is a very fast one. It forms the basis for many run-time tests, including networking filtering and rendering control.

In simple terms, if npc is outside the PVS, stop thinking and go to sleep.

Now there is a problem with reducing them. I tried this during the early stages of this map but it was hard to find the combine since their spawns are random. It really is a disappointment when there's a intense setting by the music and there's no flow of combine to compliment it.

There really isn't much I can do to optimize them without heavily effecting the map and it's gameplay.
Last edited by Sorell; 11 Sep, 2021 @ 10:42am
XmegaaAAa 11 Sep, 2021 @ 11:59am 
Oh alright then, nevermind.

I've replayed the map once more, and I found out that the scripted spawners are the ones that don't cause any performance issue. Sounds logical.

The map's still awesome though, ya did a good job :)
Sorell  [developer] 11 Sep, 2021 @ 12:00pm 
Originally posted by XmegaaAAa:
Oh alright then, nevermind.

I've replayed the map once more, and I found out that the scripted spawners are the ones that don't cause any performance issue. Sounds logical.

The map's still awesome though, ya did a good job :)
Aye, thank you
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