Divinity: Original Sin 2

Divinity: Original Sin 2

Conflux Odin Library Add-on
Xorn  [desenvolvedor(a)] 2/set./2021 às 21:17
Bug Reports
Feel free to report any bugs or typos.
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Exibindo comentários 111 de 11
Geomancer, Scoundrel skills, Unearth Corpse, Restoration, Contamination, Chloroform, Chameleon cloak and First Aid appear to be duplicated in character creation.

Some skills (Contamination, Chloroform and Chameleon Cloak) do not require levels to know. This may be an issue with Conflux.

Chilling Touch and Freezing Touch both exist.
Última edição por Space Wizzard Bowie; 4/set./2021 às 17:56
Mononé 🤍 23/nov./2021 às 22:13 
Escrito originalmente por Space Wizzard Bowie:
Geomancer, Scoundrel skills, Unearth Corpse, Restoration, Contamination, Chloroform, Chameleon cloak and First Aid appear to be duplicated in character creation.

Some skills (Contamination, Chloroform and Chameleon Cloak) do not require levels to know. This may be an issue with Conflux.

Chilling Touch and Freezing Touch both exist.

I'm noticing this as well with skills like Fortify, First Aid, Venom Coating and Chameleon cloak. There are no duplicate spells if I disable this mod but still have the Odinblade overhauls enabled. The duplicate spells appear regardless of if you have a point in their respective tree or not.

If you select any spells listed as available but don't have the points to actually use them, you won't be able to use them upon loading into the game until you put a point in their tree.
45fg45 9/mai./2022 às 10:49 
icons bug on character create screen, how fix that?
Liz_Bith 12/jul./2022 às 23:09 
Not sure if any other skills have a similar problem, but the effects of sawtooth blade and rupture tendons dont actually apply their effects. I have tested it with and without it enabled, i have moved it from top to bottom of the load order. The core conflux mod seems to work fine, but when ever i enable this it breaks the skills.

I am using all the odinblade mods and astronomer class. A couple gift bags enabled aswell. (and of course again, the core divinity conflux mod and script extender)
I did add this and the core mod mid game (early in fort joy), Perhaps that might be affecting it?
Última edição por Liz_Bith; 12/jul./2022 às 23:11
Xorn  [desenvolvedor(a)] 13/jul./2022 às 8:27 
Escrito originalmente por Liz_Bith:
Not sure if any other skills have a similar problem, but the effects of sawtooth blade and rupture tendons dont actually apply their effects. I have tested it with and without it enabled, i have moved it from top to bottom of the load order. The core conflux mod seems to work fine, but when ever i enable this it breaks the skills.

I am using all the odinblade mods and astronomer class. A couple gift bags enabled aswell. (and of course again, the core divinity conflux mod and script extender)
I did add this and the core mod mid game (early in fort joy), Perhaps that might be affecting it?

Are you talking about Odin's version of those skills? Conflux's version of those are shut down when Odin's Scoundrel is present and it uses his version instead.

Conflux was designed so you can turn it on mid-session without much problems. Depending on the Act you might miss a boss encounter but that's about it.
Liz_Bith 13/jul./2022 às 16:30 
Escrito originalmente por Xorn:
Are you talking about Odin's version of those skills? Conflux's version of those are shut down when Odin's Scoundrel is present and it uses his version instead.

Yeah, whenever i enable the odinblade Library addon, it stops the effects of rupture tendons and sawtooth blade from actually applying. Although if i disable the addon but keep the core conflux mod enabled, it works as intended.
Última edição por Liz_Bith; 13/jul./2022 às 16:31
Soulmancer 1/jan./2023 às 8:15 
I am also seeing the duplicate skills in the character creation. Sometimes I am not even able to change out or select any of the skills
Última edição por Soulmancer; 1/jan./2023 às 8:21
timmytwoinch 31/jan./2023 às 15:27 
it breaks Finder's Keepers from Odinblade's Scoundrel Overhaul (with this mod enabled, you don't get any AP back from it)
Xorn  [desenvolvedor(a)] 31/jan./2023 às 20:47 
Escrito originalmente por dopameme:
it breaks Finder's Keepers from Odinblade's Scoundrel Overhaul (with this mod enabled, you don't get any AP back from it)

It's not a bug. It was changed to gain 1AP instead of 2. With the reduced weight of Physical Armor in Conflux that skill is an auto use every time it's off CD. Still is even with the changes. Take 1 AP from a character with no cost. Why would you not use that every time?
timmytwoinch 3/fev./2023 às 18:00 
The ability was already pretty much an auto use with Odin's mod alone, I always thought it was just supposed to be that good. Still, that all makes sense from a balance perspective, but now I wouldn't use it on any build because it's boring. I guess stealing ap and using it felt cool, now they just lose 1ap and you gain nothing. Maybe if it gave the ap back only if they were <half health or something idk
A Sad Kitty 2/set./2023 às 1:57 
hello I notched that Arc brand and Thunderbrand are duplicates of each other
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