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[MOD] Object Editor
Single "Bug" fixed!
Just turns out that the input has to be in a scientific notation, such as xE-y, which is how to convert the number into a decimal number. Luckily, things such as automatic firerate support this. Great thanks for AlephNull for finding out this solution (If you want to find the original comment, go to the pinned Bug Fixes thread and check what they've to say. Thanks again, AlephNull, for the fix!)

Calculation Help:
xE-y has 2 algebrae in the scientific calculation, you can replace this with any number. The algebrae are X, which, again, you can replace it to a normal integer such as 42, as well as Y. Y is the amount of decimal places the largest initial digit from X will be moved into.
Example: 10E-2 = 0.10.

tldr; use the calculation xE-y, x being integer, y being the amount of decimal places the first number will be moved into, eg. 10E-2 = 0.010. any variable listed as "float" can use the scientific notation.
credits - alephnull for finding the solution, specifically in bug fixes thread (the pinned one).
Last edited by TheBruhMech; 22 Sep, 2021 @ 8:09pm
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Showing 1-2 of 2 comments
Ignatius 18 Oct, 2021 @ 8:09am 
Discovered this myself just today, thought there really was no way to input decimal values.
the guy 13 Feb, 2022 @ 11:41am 
I don't understand the thing. Too complicated
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Showing 1-2 of 2 comments
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