Arma 3
MAAWS Additional Ammo Types
A3ROSN1P3R 2021 年 9 月 1 日 下午 12:02
Smoke and flechettes
最後修改者:A3ROSN1P3R; 2021 年 9 月 1 日 下午 3:17
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Neonex  [開發人員] 2021 年 9 月 2 日 上午 1:08 
ooohh this defintely helps
The smoke one from that mod uses something from RHS that I can't use without having the dependency
But the ADM one works the same as I would have tried to make it, it just seems like I had some tiny oversights in my code
Thanks for this, it will definitely help me!
Neonex  [開發人員] 2021 年 9 月 2 日 上午 8:37 
Okay, managed to get it working. I used a different system than this person but their mod gave me an idea on how to do it which eventually worked! Thanks @A3ROSN1P3R for showing me this for inspiration!
A3ROSN1P3R 2021 年 9 月 2 日 上午 10:48 
No problem I read the description and remember this mod, hope it helps.
A3ROSN1P3R 2021 年 9 月 2 日 上午 11:02 
I also suggest limiting the GMM missiles to the mod 1 as it has the actual FCS model for the missile
Neonex  [開發人員] 2021 年 9 月 2 日 上午 11:14 
I can't do that since both launchers share the same ammo pool
A3ROSN1P3R 2021 年 9 月 2 日 上午 11:39 
There isn't a way to specify which ammo goes to which weapon class. I suggest looking into the grenade launcher ammo. Only the MX can fire the 3GL, but it can also fire the same 1 rounders as all the other GLs.
最後修改者:A3ROSN1P3R; 2021 年 9 月 2 日 上午 11:45
Neonex  [開發人員] 2021 年 9 月 2 日 下午 12:05 
I just add my rockets to CBA's Carl Gustaf magazineWell. Allowing only the Mod 1 to use guided ammo would require me to edit the Mk4 Mod 1's ammo choices which could theoretically screw with other mods that do the same and break those

I want to make this mod as compatible as possible, so I will allow the Mod 0 to use the guided rounds too
A3ROSN1P3R 2021 年 9 月 2 日 下午 12:09 
Makes sense now
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