RimWorld

RimWorld

LightsOut
Suggestion: Option to disable Biotech Mechs from activating light
Hello there and thank you very much for this lovely mod! :)

One suggestion: since mechanoids from the Biotech DLC do not need light to operate at full working/movement speed, I would like to exclude them for activating the lights.

I know from this old discussion thread that the current behavior is intended: https://gtm.steamproxy.vip/workshop/filedetails/discussion/2584269293/3473990693218597507/

Maybe you could add a toggle in the mod options that makes the change from this discussion optional? Just my take on the topic. :)
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Irritant 25 Jul @ 3:13pm 
Agreed, mechs shouldn't turn the lights on (or off), since they ignore the light level anyway. Apparently that was the original intention, not sure why it was changed.
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