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Unfortunately a mod list isn’t gonna help me a ton as I wouldn’t have time to figure out a mod conflict (if there is one).
One thing that would be helpful in figuring out what’s going on is (if you don’t mind):
- in my mod’s settings, turn on the debug/spammy messages
- open the log
- draft a pawn and make them enter and exit a room with an affected light repeatedly
= every time they enter/exit the room, it should print a message in the log that it’s enabling/disabling a light
- don’t forget to turn off the debug/spam messages afterward
That will also print out any additional errors (if present) and will tell me if my code is at least trying to enable/disable the lights. It should print one message per light in the room.
On the other end of things, there are some other restrictions on lights:
- lights in “psychologically outdoor” rooms (outside, mostly unroofed, etc…) don’t get flicked
- extremely small rooms have also caused trouble in the past.
Do the wall lights not work in any room (even ones with other functioning lights), or is it just specific rooms?
https://www.deviantart.com/radekr5/art/Obraz-2022-08-25-181923704-927162380
here is link to screen shot of mod options
https://www.deviantart.com/radekr5/art/Obraz-2022-08-25-182247353-927162709
and here is screen shot of working lights out on vanilla lapms but not on wall lights ( hospital experiment)
Also check the log when you first launch RimWorld. My mod should print out a little message with the mod version; what’s that say (if it even shows up)?
i know you dont have a lot of time so do it when you feel like it or just dont , my suggestion your choice. and again thank you for helping me
Is there a part of the Simple Utilities: Ceiling mod that’s not working now? I definitely had support for it previously…
I haven't been putting the additional mods in the load after part of the About.xml file since it would be burdensome to keep up to date and isn't necessary for most of the mods.