RimWorld

RimWorld

More Ritual Rewards
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Sinnamon  [udvikler] 26. aug. 2021 kl. 9:48
Bug Report
If anything happens that shouldn't let me know!
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Segen 31. aug. 2021 kl. 17:32 
Skylantern festival (True Fair). Nothing happens. The pawns launch their lanterns into the sky and go home. No effect, including on mood.
Sinnamon  [udvikler] 1. sep. 2021 kl. 18:33 
uh... im not sure if i can help you with what you wrote..
what was the reward? can you post the log if it generated anything?
Halita Silverblood 9. okt. 2021 kl. 18:31 
I'm getting a crash when a ritual concludes positive with the effect of dropping spaceship chunks to mine. Linked a lengthy log below(First two game loads concluded with Boring, which worked and didn't crash. It crashed on the 3rd, which presumably succeeded. Prisoner sacrifice.) Unsure if its a bug with your mod or an interaction with another, hmm.

https://pastebin.com/0jt3grBf

Edit 3 hours later: I used a standard public execution ritual that succeeded with no crash, leaving the ritual reward trigger of the main sacrifice ritual to blame so-far.
Sidst redigeret af Halita Silverblood; 9. okt. 2021 kl. 22:16
GERächt 3. nov. 2021 kl. 18:38 
Found a small bug with the Vanilla Expanded Memes Mod. If i choose the "Drop space chunks when ritual completes" option it instead drops ancient space chunks from the vanilla expanded mod. These are neither deconstructable (only destroyable) and do not drop loot. Would be very nice if this could be fixed.
猫 Nawjak 12. nov. 2021 kl. 12:50 
For some reason I had some hostile pawns on the map that had no apparel (like, "pawn.apparel" was "null"). They also had no name so I have no idea what happened there, if it's a bug in a different mod or some other mod uses them for something?
Anyway, would it be possible to add null checks to your mod at various places? E.g.
pawn?.apparel?.DropAll(pawn.PositionHeld, true, true);
Sinnamon  [udvikler] 12. nov. 2021 kl. 17:17 
@Nawjak
:O that probably is a good idea. I wouldn't have to check for pawn since i'm iterating on the pawns, but I guess apparel could use null check... I really appreciate your suggestion!
I will try to address that when I get a chance to do so
Sinnamon  [udvikler] 12. nov. 2021 kl. 17:18 
@GERacht
Thanks for the bug report! Vanilla Expanded Meme you said? I probably need to look it to it..
Amethyst the otter 17. maj 2024 kl. 18:02 
ive finished animal sacrifice ritual, but got 0 outcome, no mood, no development points, no reward, heck even no letter after finishing it, animal died, ritual went on cooldown, and only thing ive got was the top left message that ritual has finished, thats it
Sinnamon  [udvikler] 21. maj 2024 kl. 12:22 
@Amethyst the otter
what was your reward set to, and what was the quality of the ritual? can you show me the log if possible?
In regards to "mind tuning" - I have a pawn with Jealous, Night Owl and Industrious traits, yet its the last one that gets removed as "negative". Tried twice, including reloading the game and starting the ritual again.

EDIT:

Seems in TraitPreferences, unfavorable set contains both Industrious as well as Immunity (is this Sickly? Perhaps one could also add Volatile, Misandrist, Slowpoke, Lazy, Slothful, Misogynist and Wimp? i.e. negative but not in regards to physical appearance per se. I would maybe remove Gourmand from negative list as well.
Sidst redigeret af Jasser_Arrafat; 1. juni kl. 5:28
tamflam 10. juni kl. 7:13 
Hi!
Thanks for your work :)
It seems like raincalling doesn't stop toxic fallout, unfortunately. Is there anything I can do about that?
I use VEE, if that matters.
Thanks!
PookySmile 29. sep. kl. 10:26 
Mind Tune ritual supposed to remove negative or add positive traits.. But it removed Sanguine trait (+12 mood) from my pawn =)
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