Sid Meier's Civilization VI

Sid Meier's Civilization VI

Golden Age-Infinity Pinnacle
FyuriusRyage 23 Sep, 2021 @ 8:52am
Bug Report
Played a game as Wilhelmina, Deity. Started in update 228 and currently in update 229. Here are issues I spotted:

Did not ever get the "+2 diplomatic slots when your tech and civic research reach Renaissance era."

The city state screen does not work when using CQUI. Only one city state is ever visible. Only workaround is to either not use CQUI (I love CQUI, fairly dependent on it) or use CIVITAS city states mod (which I dislike). Is there anything you can do to make CQUI work? (I have the "Goldenage-CQUI compatibility" mod, so it's not that)

Resource Cultivation does not seem to work? Investor works fine, but Farmer, Herdsman, and Miner do not work. When on appropriate tile, the action icons remain greyed out. Tried multiple resources, multiple variations (improved, unimproved, removed improvement) but never do these units ever become un-greyed out. I do not believe there are any possible conflicting mods. Also, does not work for the AI, because they have many of these units just roaming around their territory. I guess I will turn this off going forward.

The AI is not improving luxuries. I noticed the AI rarely has luxuries available for sale, so I searched their territories. Most luxuries were not improved. It seems like they improve one for their own use, and then ignore the rest because they do not value them. Could this be related to the very low gold price they ask for luxury trades (about 1 per 30 turns, +20)? They seem to always have several Builders just sitting around doing nothing, too.
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Showing 1-15 of 29 comments
Gold  [developer] 12 Nov, 2021 @ 5:53am 
(1) I can get +2 diplomatic slots when I tested Wilhelmina.
(2) I never use large UI mod. But I heard that Concise UI reloaded is working well with GA.
(3) Resource Cultivation works well for player, but not for AI. AI can rarely use them but not in their priority.
(4) AIs were less likely to improve luxuries since the Industry game mode. I guess this is a bug from Firaxis.
yo_imabadass 15 Nov, 2021 @ 6:09am 
World rankings tab gets randomly disabled. I only have the two golden age mods installed. Sometimes, reloading the entire game fixes it.
酒井户 19 Nov, 2021 @ 2:07pm 
不确定是黄金时代导致的bug,因为以前没开黄金时代遇到过生产力bug的情况,这次碰到的是食物太多以至于人口无法增长(怀疑是因为增长回合数超过阈值变成负数了),上次碰到类似bug是生产力太高以至于区域显示时间为-1,永远建不好区域。
详细情况是,我沿海城市因为养鱼太多,所以沿海食物三百多的两个城市明明房子够也涨不了人口,其他城市正常。
Olafr_the_Viking 22 Nov, 2021 @ 2:38pm 
Hello, and thanks for a fantastic mod! You have done an impressive and superb job developing this mod! But, I am experiencing an issue where my builders can't build mines on standard hills (without resources), even though description says I should be able to - is this working as intended, or is there a bug? I have researched the mining technologi.
Olafr_the_Viking 22 Nov, 2021 @ 2:47pm 
I just found this a few pages back in the discussion thread of the main mod page; "When resource cultivation mode is turned on, mine can only be built on specific resources." So, I guess it is working as intended, then - I have that mode activated. Sorry for asking and forgetting to read comments first
Bearlytryin 24 Nov, 2021 @ 1:09pm 
I tried several games with Montezuma and had no ability to train or buy builders. Could only get new builders via the Aztec Warriors ability albeit a rare chance.
FyuriusRyage 28 Nov, 2021 @ 2:40pm 
Bearlytryin, that's literally in Montezuma's description: "Can not train or purchase builders." You need to either capture builders with your armies, or build Tlachtli which then you can do a project that will yield 2 builders (and other benefits). Montezuma is not a peaceful leader, lean into going to war. You will soon have a ridiculous number of builders.
Last edited by FyuriusRyage; 28 Nov, 2021 @ 2:41pm
Bearlytryin 29 Nov, 2021 @ 5:10am 
Ah ok thanks. The chance for capturing seemed really low for capturing when I played so wasn't sure if it was bugged or not
里程碑和资源培育模式如果开了,进不去游戏
FyuriusRyage 4 Dec, 2021 @ 7:57pm 
Bearlytryin, it doesn't work on barbarians or city states, only units of other players.

Your post inspired me to play a Monty game (Deity), got a great start where I could place the theater districts for 4 cities around a national theater. Had a crazy culture lead early in game. Went Vampires though, so ended up rolling everybody militarily - was getting at least 3 builders per turn. 120 strength Vampires are really hungry and really strong.
Bearlytryin 5 Dec, 2021 @ 1:51am 
Glad I could inspire that. After all the clarification I played one myself and had such high city growth I could do the project and grow the city back in the same turn. Also thanks for the clarification of it not working on city states. That's the part that was tripping me up in the end.
Мидарэру 27 Jun, 2022 @ 9:15am 
Doesn't work with epic games version of the game. Please help T_T
SirBassoon 24 Aug, 2022 @ 3:41am 
So i have now installed the core mod and the update, but the new stuff instead of descriptions i only get boxes that roughly look like this [X] instead of words
[RU]Lamrofen 27 Aug, 2022 @ 2:11am 
The game with mods does not start with an error. There are all updates
heianqinshihuang 28 Nov, 2022 @ 10:44pm 
11月28日晚上更新之后MOD区域特色建筑全消失了
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