Oxygen Not Included

Oxygen Not Included

High Pump
ProtoAES256  [developer] 22 Jun @ 7:48am
Bug/Crash Reports
If you encountered any bug, or crashes due to this mod, feel free to add it here.
Last edited by ProtoAES256; 22 Jun @ 7:48am
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Showing 1-4 of 4 comments
Cromy 22 Jun @ 10:25am 
Did some tinkering — here’s what I’ve noticed so far:

The internal reservoir has a capacity limit now.

Gases aren't being filtered into the output correctly. I suspect this is why the Gas Filter has two outputs.

Even when the reservoir is full, it still seems to be running a check for pumpable gas. This was a problem with the old pump too — it caused noticeable lag if left on.

Disconnecting the pump from power completely stops all output.

Toggling filters (checking/unchecking) drops canisters.
ProtoAES256  [developer] 23 Jun @ 4:06am 
@Cromy
1. The limit is always there (10t)
2. Fixed
3. In progress
4. Fixed
5. Fixed
Cromy 23 Jun @ 8:37pm 
I love the work not sure what direction your'e going but I like the results so far.

Re1: I must of not noticed the limit before.


After update this morning I did notice it lags with filters. By that I mean it seems like gas packets are slower, I added a signal switch to it and it seemed to speed it up for some reason.

You still have to toggle it, but the signal switch seems like a better solution than `sift+d`

I could be wrong but it seems like there is a smaller range on it which I think is good prevents lag-out when (stupidly/greedily) clearing large areas

Overall I'm glad to see this project getting some love. <3
ProtoAES256  [developer] 20 hours ago 
@Cromy I've fixed the filtering doodads, it should work now. Filtering meant only the gas selected will be output and others stayed in the tank. Disabling the building will stop the output totally. And also a new pump is introduced, which let you only pump what you wanted! If per chance you are still playing try it and let me know if it is to your liking :)
P.S. But I don't notice any lags even before, might due to my computer is too beefy to notice that. I'll try to play a bit more till it starts to lag and try it sometime and see if this occurred now.
Next up will be range slider.
Last edited by ProtoAES256; 20 hours ago
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