Space Engineers

Space Engineers

Whip's Subgrid Gyro Manager (aka SuGMa)
 This topic has been pinned, so it's probably important
Whiplash141  [developer] 19 Aug, 2021 @ 11:29am
Help/Questions (Subgrid Gyro Manager)
This is the help and questions forum for the Subgrid Gyro Manager script.

If you are reporting a possible bug, please always provide
  1. The version of the code
  2. A clear description of the issue
  3. When the issues occurs. Steps to reproduce it are incredibly helpful. Blueprints or worlds showcasing the issue are even more so
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Showing 1-8 of 8 comments
fuqwit 6 Sep, 2021 @ 5:07am 
could i use this script to control gyros on my main grid with my mouse? I have a gravity drive ship, when the gyros aren't on overdrive the ship wont fly straight because i haven't managed to balance it perfectly.
Whiplash141  [developer] 6 Sep, 2021 @ 10:34am 
Originally posted by edwardgreen28:
could i use this script to control gyros on my main grid with my mouse? I have a gravity drive ship, when the gyros aren't on overdrive the ship wont fly straight because i haven't managed to balance it perfectly.
No. This only touches gyros that arent on the grid that you are controlling. You don't need a script to control gyros on your current grid.
fuqwit 17 Sep, 2021 @ 7:02pm 
for me i need them to be overridden for my ship to fly straight because of the use of a gravity drive but when they are overridden obviously you loose all control heres the example https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2580656670
Whiplash141  [developer] 18 Sep, 2021 @ 1:37pm 
Originally posted by edwardgreen28:
for me i need them to be overridden for my ship to fly straight because of the use of a gravity drive but when they are overridden obviously you loose all control heres the example https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2580656670
Those gyros are not on subgrids, so this script won't do anything with them. This is likely not the script you are looking for.
fuqwit 19 Sep, 2021 @ 1:27am 
yeah i was just hoping there was an edit i could do to use it on the main grid gyros
Can I use this on more than one turret?
Whiplash141  [developer] 21 Sep, 2021 @ 7:27pm 
Originally posted by Pinniped:
Can I use this on more than one turret?
This isn't really well suited for turrets, so I'm not sure what you mean :)
Kittamaru 20 Aug @ 12:19pm 
Is it possible to add the same functionality that your Subgrid Thruster script has for turning on/off via run commands, or to enable/disable (ensuring it removes any overrides set when you leave the seat via an event controller, for example)

Also, I'm not sure the cause, but it seems that the script is setting overrides on the main grid to zero, and then not utilizing them at all.
Last edited by Kittamaru; 20 Aug @ 12:24pm
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