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Additionally, and this is something that only pops up in Dev Mode, Skeletons seem to cause a red error every now and then. It seems to be related to meditation. Here's the log:
https://gist.github.com/8569e9716affc91b885299e75ecab5d2
ADDENDUM 1: I'm bringing this up in case this isn't intentional, as it isn't so much a bug as it is an unintended side effect, but since Skeletons don't possess jaws, or an equivalent of them, they technically can't talk, which is noticeable with mods like SpeakUp.
ADDENDUM 2: The description says that Skeletons are immune to disease in addition to many other environmental effects, but I had my Skeleton catch the flu when I tried the scenario.
A few people have reported the same issue regarding recreation, this bug also popped up during playtesting when the tester had a few mods running. Before release I tested it again with a just this mod and HAR and they performed recreation normally. So it may be a mod conflict - do you have a mod list?
Here's the modlist! Maybe it'll help.
https://pastebin.com/idFMmLDc
https://gist.github.com/374bfc22b0ec192f91c6803a64e7c98c
Yes please.
I slim-shodded the effect of the skeleton race spawning in with other factions by creating a copy of the vanilla factions with to inject the necessary pawnkinds because I'm currently on a time crunch before the Autumn semester starts. I plan on using patch operations once I can understand how to control them better, sorry for any inconveniences!
As for loading between the three mods they are all built to respect each others features so you can safely load them in any order between the three. I also hope you enjoy the three races!
2 errors, i do have alot of mods enabled but it seems this is the only mod that doesnt start error free, it plays ok in game though