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think you should fix that
Yep, came here to report this as well. The exact location are the two burnt tanks that are sort of behind and to the right of juggernog (when facing it from the front of the machine), on the other side of the trench. It's not a super huge issue, as at the moment, it appears the zombie can be easily seen and shot. But definitely worth looking into. Would maybe moving/removing the spawn, or removing the tanks themselves fix the issue?
- Last Zombie always takes its time to spawn, delaying the next round
- some sounds are too loud and are unaffected by volume sliders.
- Game over music too quiet (might be tied into the issue above.
- The sound for quick revive sometimes still plays even after it has gone from the map
- As mentioned already, the last zombie in the later rounds seems to take ages to spawn
Brilliant little map though, really enjoyed it
Also, I noticed that after about round 40, particle effects such as the glow around power ups, the blue light inside of the mystery box, explosions, electric cherry/deadwire electrifications, and probably other things disappear entirely.