Call of Duty: Black Ops III

Call of Duty: Black Ops III

FLAKK
 This topic has been pinned, so it's probably important
logical  [developer] 14 Aug, 2021 @ 11:34pm
BUG REPORT
Found any bugs? Post them here!
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Showing 1-15 of 16 comments
RllyyTwitchyy 14 Aug, 2021 @ 11:48pm 
the player starts with 500000 points
think you should fix that
RllyyTwitchyy 14 Aug, 2021 @ 11:53pm 
Dog spawns are also broken too, one spawned in the middle of a bunch of crates
BotanicalEarth 15 Aug, 2021 @ 1:08am 
Yes dogs are broken.
June 15 Aug, 2021 @ 3:26pm 
I don't know if its for other perks too cause i only noticed it when i already had a few perks but the hint string on Electric Cherry was glitched and said smth along the lines of "electric_cherry_2000"
souzaphone 15 Aug, 2021 @ 8:30pm 
Sometimes there is a spot where a zombie gets stuck and doesnt come into the map.
WeeBitTired 16 Aug, 2021 @ 5:32pm 
Zombies try to go through the bunker door before its open and get stuck.
Emrald 17 Aug, 2021 @ 3:24am 
i have found recently that near one of the bunkers. There are 2 tanks, Zombies tend to get stuck there from time to time.
Hazmat_Ducky 17 Aug, 2021 @ 8:02pm 
Originally posted by A1:
i have found recently that near one of the bunkers. There are 2 tanks, Zombies tend to get stuck there from time to time.

Yep, came here to report this as well. The exact location are the two burnt tanks that are sort of behind and to the right of juggernog (when facing it from the front of the machine), on the other side of the trench. It's not a super huge issue, as at the moment, it appears the zombie can be easily seen and shot. But definitely worth looking into. Would maybe moving/removing the spawn, or removing the tanks themselves fix the issue?
logical  [developer] 18 Aug, 2021 @ 12:06am 
Originally posted by Hazmat_Ducky:
Originally posted by A1:
i have found recently that near one of the bunkers. There are 2 tanks, Zombies tend to get stuck there from time to time.

Yep, came here to report this as well. The exact location are the two burnt tanks that are sort of behind and to the right of juggernog (when facing it from the front of the machine), on the other side of the trench. It's not a super huge issue, as at the moment, it appears the zombie can be easily seen and shot. But definitely worth looking into. Would maybe moving/removing the spawn, or removing the tanks themselves fix the issue?
Found the locations! Update coming soon once I finish the custom HUD for the 10 maps :)
ItsCS117 18 Aug, 2021 @ 12:07pm 
- Downing with the Boomhilda Takes it away, leaving you with 1 gun
- Last Zombie always takes its time to spawn, delaying the next round
- some sounds are too loud and are unaffected by volume sliders.
- Game over music too quiet (might be tied into the issue above.
Last edited by ItsCS117; 18 Aug, 2021 @ 12:38pm
- Sometimes crawlers get stuck under ramps (have a screenshot if needed)
- The sound for quick revive sometimes still plays even after it has gone from the map
- As mentioned already, the last zombie in the later rounds seems to take ages to spawn

Brilliant little map though, really enjoyed it :steamthumbsup:
GttiqwT 26 Aug, 2021 @ 12:10am 
In the room with electric cherry, to the right and the barrier on the left, the lamp/light has a glitched texture above and makes the centre of your screen/where you're looking at the lamp pixelated. Small but something to note and hopefully fix!
TikTok/vukulele_ 3 Sep, 2021 @ 2:11am 
The bears constantly make that NYOOOMMM sound but when i hit them nothing happens, only the one in the center works, the two side ones dont react to shots or knives
[XNXX] Ahvay 15 Sep, 2021 @ 4:19pm 
There is one zombie that get's stuck every time for me, Usually have to snipe him away. Near a tank on the right if your looking toward the AK 47 room
Fisky 17 Sep, 2021 @ 12:43pm 
I'm not sure if it's by design, but the Ray Gun has a stupidly high area of affect with its splash damage. You literally have to run ahead of a horde and then fire it so it doesn't damage you. It's also extremely strong but I'm not complaining because the Ray Gun could use some more love in that area, but when you get Flopper via the EE, you might as well end the game there because you can just shoot it at your feet and never die and the ROF and high splash damage can clear out a horde in 5-7 shots at round 50.

Also, I noticed that after about round 40, particle effects such as the glow around power ups, the blue light inside of the mystery box, explosions, electric cherry/deadwire electrifications, and probably other things disappear entirely.
Last edited by Fisky; 17 Sep, 2021 @ 1:04pm
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