Space Engineers

Space Engineers

VCZ Multifloor Elevator 1.199 Fix
Niiro 2021년 8월 23일 오전 1시 11분
Crash after update
Hey there, sorry to open up a new discussion, but comments are somewhat limited in character space...

I'm getting this error everytime I try to reconnect to my DS after the last update.

2021-08-23 10:03:37.083 - Thread: 1 -> Exception occurred: System.Exception: The Failure: System.NullReferenceException: Object reference not set to an instance of an object.
at Vicizlat.MultifloorElevator.Cabin..ctor(IMyMotorAdvancedRotor cabin)
at Vicizlat.MultifloorElevator.MultifloorElevatorTop.UpdateBeforeSimulation()
at Vicizlat.MultifloorElevator.MultifloorElevatorTop.UpdateBeforeSimulation()
at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateBeforeSimulation(Boolean entityUpdate)
at VRage.Game.Entity.MyGameLogic.<>c.<UpdateBeforeSimulation>b__8_0(MyGameLogicComponent c)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at VRage.Game.Entity.MyGameLogic.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2021-08-23 10:03:37.084 - Thread: 1 -> Showing message
2021-08-23 10:03:37.145 - Thread: 1 ->
================================== CRASH INFO ==================================
AppVersion: 01_199_023
GameName: Space Engineers
IsOutOfMemory: False
IsGPU: False
IsNative: False
IsTask: False
IsExperimental: True
ProcessRunTime: 119
PCUCount: 17381
IsHang: False
GCMemory: 2513
GCMemoryAllocated: 2513
HWAvailableMemory: 19376
ProcessPrivateMemory: 7105
AnalyticId: SE
================================== OFNI HSARC ==================================

2021-08-23 10:03:37.146 - Thread: 1 -> Log Closed
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CiberX15  [개발자] 2021년 8월 23일 오후 4시 27분 
Thanks for this crash log! Tracked it down. My own stupid mistake. I was intentionally throwing exceptions at various points to use the crash logs to output data when I was working on the original fix.

I forgot to take one out : /
Tino 2022년 1월 14일 오후 11시 39분 
Not just one.. It's still in there and that causes really big problems when connecting.. sometimes you need 3 or 4 attempts to connect.. Without the mod it works without any problems..
BlockCrafter 2022년 2월 3일 오전 6시 48분 
Tino 님이 먼저 게시:
Not just one.. It's still in there and that causes really big problems when connecting.. sometimes you need 3 or 4 attempts to connect.. Without the mod it works without any problems..
i also have this problem, when i place one of the 2 rotor variants my game instantly kicks me from the server/world im in
Tino 2022년 8월 16일 오후 4시 20분 
still the same problem. I don't think this will be fixed here.
Scott VonCleif 2022년 11월 13일 오후 4시 54분 
Didnt get in the log to see but the mod has corrupted our world, working on getting a rollback now
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