Stellaris

Stellaris

Expanded Espionage and Diplomacy
 This topic has been pinned, so it's probably important
Tovius  [developer] 11 Feb, 2023 @ 5:34pm
Operations
- New Operations (Requires Nemesis unless otherwise specified)
- Tap Communications, reveals an unknown contact, available in the base game
- Steal L-Gate Insights, requires only Distant Stars and an active L-Gate event chain
- Counterintelligence, disrupts enemy spy networks
- Influence Campaign, encourages one of your ethics
- Industrial Sabotage, devastates planet, decreases industrial output
- Hack Robots, choice to decrease robot/cyborg resources from jobs, or slow down pop assembly
- Manipulate Markets, you earn energy credits while they suffer a debuff to trade and market fees
- War Propaganda, increase war exhaustion gain and decrease stability
- Foment Unrest, decreases stability on one world, with a chance for the unrest to spread to other worlds.
- Study Defenses, increases army and bombardment damage against target
- Hostile Takeover, seize control of a rival's branch office
- Market Expropriation, expel a branch office
- Take Galatron, similar requirements as Take Galatron CB, very difficult

- Changed Operations
- Arm Privateers now spawns 3 pirate fleets
- Arm Privateers, victim suffers -5% trade for 10 years (does not stack)
- Extort Favors also gives 50-100 influence
- Extort Favors allows you to expend a diplomatic asset for additional influence and favors
- Sabotage Starbase now destroys up to three buildings and modules of the same type
- Sabotage Starbase now adds a temporary debuff to shields, weapons damage, and fire rate
- Sabotage Starbase now has additional types collateral damage you can get
- Sleeper Agents, can spend a technology asset to gain -2 operation difficulty
- Smear Campaign targets allies and vassals first
- Smear Campaign usually has a bigger opinion effect against friends of the target
- Smear Campaign decreases federation cohesion and loyalty by an additional 50%
- Spark Diplomatic Incident now has lower requirements
- Spark Diplomatic Incident increases your diplomatic weight for 10 years if successful (modifiers do not stack)
- Can sometimes get non-gestalt assets from gestalts (in particular, from Rogue Servitors, Driven Assimilators, and certain civics from Expanded Pops)
- Anti-Piracy Initiative makes it slightly harder to fund privateers
- GALPOL and ISD makes it slightly easier for the custodian/emperor to gather information and assets from members
- Cooperative Research Channels resolution makes it slightly easier to steal technologies from members

- Primitive Operations
- Invasive Studies, generates insights
- Operations to influence primitive Cold Wars
- Gestalts can Indoctrinate primitives (using similar logic as Influence Campaign operation)
- Operations are cheaper with certain ethics or civics
Last edited by Tovius; 23 May @ 9:51pm
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Juper0 19 Jan, 2024 @ 10:11am 
great list here. any way to add one to increase chance of a leader gaining a negative trait?
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