tModLoader

tModLoader

Vitality Mod
Small bug that makes it literally impossible to make changes to the armor set bonuses of some sets.
Hey, I'm making a modpack compatibility mod for a modpack that includes vitality. I was wanting to make some changes to the blood hunter armors, but every pre-hardmode set seems to have a specific issue
I looked at the source code for reasons as to why I couldn't find the set bonus names, and it turns out that every pre-hardmode blood hunter set's boolean for their armor set... well, it just doesn't exist in the VitalityPlayer file. (the occult set does, but it's not referenced in the actual set bonus code on the hood, causing it to effectively never be toggled on.)
I get that this probably wouldn't ever impact an average player, but I would really appreciate if this got fixed. I love this mod, and really want to use it for the modpack I'm making while integrating it in the way I'm thinking of (Sorry if you don't want people messing around with your mod like that, I get it if you want me to not change the armor so it gets kept in line with your vision.)
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Just checked, this is the case for the normal/ancient hallowed headdress and chlorophyte headdress as well.
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