安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Unfortunately its just a limitation with coding. RimWorld vanilla coding does not give me an ability to have working layers with headgear, and it was too late to learn it. Changing it can cause problems with several saves and my Task Force 141 mod.
One of the prime ways to fix it for me was to enable Camera+ mod since for some reason it helps consistently allow balaclava under helmets.
At the moment I'm crossing my fingers on 1.5 fixing this issue, but as it stands its just bust for 1.4 and nobody is more frustrated about it than I am because I want the basic mechanic of masks under helmets, but the game won't give it to me.
like if the mod detected rpg style inventory revamped it would allow such things?