Garry's Mod

Garry's Mod

Better Keep Corpses Mod
lol 1 Dec, 2022 @ 10:11am
Slightly Buggy with Zombie Corpses
I just wanted to say that for the most part, this mod is absolutely phenomenal! It works wonderfully with mods that require Keep Corpses to be enabled (like gore mods for example) and it also saves the headache from having to constantly delete corpses manually. Fantastic work!

With that aside, the only bug I found with this mod so far is that it doesn't seem to work completely properly when killing zombies. Depending on where you shoot, some part of the zombie won't despawn. If you kill a zombie by shooting it in the torso, then the body won't despawn. However, if you kill a zombie by shooting it in the head, then the body will despawn, but the headcrab's body won't.

Weirdly enough, the corpse has no collision either, meaning that if you kill a bunch of zombies on a map, then there will be a bunch of remains left over that NEVER despawn, regardless of the mod's settings. As far as I could tell, this isn't a conflict issue either since I disabled every other mod that could possibly conflict with this, and it still happens.

Aside from that minor hiccup, this is a very well-made mod! Definitely don't regret subscribing to this.
Last edited by lol; 1 Dec, 2022 @ 10:12am
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Alright, I know this was like 3 hundred years ago, but I think I have an explanation

Zombies have scripted stuff for when they get chopped in half or the headcrab pops out as an NPC or pops out dead when shooting the Zombie

When one of these things happens, the script will spawn a " fake" corpse, which cannot be interacted with or moves with Physgun and does not bleed.

Somehow, when it spawns the fake one, it spawns an invisible, fully Interactive corpse, which is heavy for some reason. This Invis-Corpse will disappear like a normal corpse depending on settings and will bleed if thrown around with Physgun.

This stuff only happens when something from the zombie is detached.
(Ex. Headcrab leaves zombie as an NPC after shooting the zombie's torso, causing a fake zombie corpse to spawn) or (Ex. Zombie gets chopped in half, leaves fake legs behind) and finally (Ex. Zombie Headcrab gets blown off, Zombie remains as a normal corpse while the Headcrab turns into a fake corpse)

You could blame VALVe for this script to happen, but there is a possibility for the Addon to blame.
lol 17 Jul @ 6:13pm 
Originally posted by Unusable Consumables:
Alright, I know this was like 3 hundred years ago, but I think I have an explanation

Zombies have scripted stuff for when they get chopped in half or the headcrab pops out as an NPC or pops out dead when shooting the Zombie

When one of these things happens, the script will spawn a " fake" corpse, which cannot be interacted with or moves with Physgun and does not bleed.

Somehow, when it spawns the fake one, it spawns an invisible, fully Interactive corpse, which is heavy for some reason. This Invis-Corpse will disappear like a normal corpse depending on settings and will bleed if thrown around with Physgun.

This stuff only happens when something from the zombie is detached.
(Ex. Headcrab leaves zombie as an NPC after shooting the zombie's torso, causing a fake zombie corpse to spawn) or (Ex. Zombie gets chopped in half, leaves fake legs behind) and finally (Ex. Zombie Headcrab gets blown off, Zombie remains as a normal corpse while the Headcrab turns into a fake corpse)

You could blame VALVe for this script to happen, but there is a possibility for the Addon to blame.
Huh, well that's interesting. That explains why their corpses won't disappear sometimes. I pretty much learned to get used it. Thanks for the explanation though, even after multiple years lol.
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