RimWorld

RimWorld

Half dragons
 Toto téma bylo přilepeno, takže je nejspíš důležité
Monti  [vývojář] 30. čvc. 2021 v 9.06
Suggestions
Put your suggestions here, preferably with DLC it will need
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Zobrazuje se 19 z 9 komentářů
Mod looks lovely from what I've seen! Are you considering a CE patch, though? I currently have a save with it and would love to add another race that's compatible.
Monti  [vývojář] 30. čvc. 2021 v 10.10 
BagelBalls původně napsal:
Mod looks lovely from what I've seen! Are you considering a CE patch, though? I currently have a save with it and would love to add another race that's compatible.
For all CE patches you should ask their team, they provide em, i will gladly integrate it
Always nice to see another demi human race, my one suggestion would be to add some of the scales you see in that lovely art piece to the models as well, so they look less like people with horns and tails.
Monti  [vývojář] 6. srp. 2021 v 2.23 
@wolfette they do have scales ingame tho?
Hydra 4. zář. 2021 v 14.20 
Since there supposed to be stronger than normal humans they should have increased Mass Carry. maybe 35 to 50
Obvious suggestions are obvious: It would be nice if tail recolored to match skin color. Also needs more tail and scale pattern varieties.
Well, it only took me 15 days before I said "Heck with it." and tried my hand at it. Here's the code to make it work, sorry I can't just upload the modified file itself.

<li>
<name>hd_bodyaddoncolour</name>
<first Class="AlienRace.ColorGenerator_CustomAlienChannel">
<colorChannel>skin_1</colorChannel>
</first>
</li>
<li>
<name>hd_bodyaddoncolour2</name>
<first Class="AlienRace.ColorGenerator_CustomAlienChannel">
<colorChannel>skin_2</colorChannel>
</first>
</li>

TL;DR: Change skin_2 to skin_1 under hd_bodyaddoncolour, and add the hd_bodyaddoncolour2 block.
From there, just make hd_bodyaddoncolour apply to tail, and both closed eyes while hd_bodyaddoncolour2 applies to everything else. This makes the tail and eyelids use the main skin color while the scales, horns, and eyes all use color 2. Already tested it, working with my half-dragon characters. I look forward to seeing an update!
Monti  [vývojář] 30. říj. 2021 v 6.00 
Drayco84 původně napsal:
Well, it only took me 15 days before I said "Heck with it." and tried my hand at it. Here's the code to make it work, sorry I can't just upload the modified file itself.

<li>
<name>hd_bodyaddoncolour</name>
<first Class="AlienRace.ColorGenerator_CustomAlienChannel">
<colorChannel>skin_1</colorChannel>
</first>
</li>
<li>
<name>hd_bodyaddoncolour2</name>
<first Class="AlienRace.ColorGenerator_CustomAlienChannel">
<colorChannel>skin_2</colorChannel>
</first>
</li>

TL;DR: Change skin_2 to skin_1 under hd_bodyaddoncolour, and add the hd_bodyaddoncolour2 block.
From there, just make hd_bodyaddoncolour apply to tail, and both closed eyes while hd_bodyaddoncolour2 applies to everything else. This makes the tail and eyelids use the main skin color while the scales, horns, and eyes all use color 2. Already tested it, working with my half-dragon characters. I look forward to seeing an update!
Hmm, if im not wrong you could just change this part in any bodyaddon:

<colorChannel>hd_bodyaddoncolour</colorChannel>

To:

<colorChannel>skin</colorChannel>

and it will be the same, i might be wrong cus i didnt look into xmls for some time
Naposledy upravil Monti; 30. říj. 2021 v 6.01
Well, just tried it to remove the hd_bodyaddoncolour references and change the parts to skin_1 and skin_2, and it doesn't work. For some reason, all the extra parts were set to and locked to the skin 2 color. The system apparently needs the class "AlienRace.ColorGenerator_CustomAlienChannel" to be declared and you can't skip that part or else it breaks. I'm gonna restore the backup I saved before messing with that and get back to playing, but there ya go.
Although, you could probably call the hd_bodyaddoncolour whatever you wanted as long as you don't add a 1 to the end because when I first tried it, I used "hd_bodyaddoncolour1" and I think the 1 got removed, so it broke the callbacks.
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