RimWorld

RimWorld

EdB Prepare Carefully (Unofficial 1.3 Patch)
Failed to Init
I've been trying to find info on this for awhile. I've used just 4 mods with this & it works, but with my mod list i get this error:

Exception filling window for RimWorld.Page_ConfigureStartingPawns: EdB.PrepareCarefully.InitializationException: Prepare Carefully failed to initialize ---> System.NullReferenceException: Object reference not set to an instance of an object at FactionColonies.FactionFC+MercenaryDied.Prefix (Verse.Pawn instance) [0x0000c] in <453528dea38b4e37806851e688ccb3e8>:0 at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Kill_Patch8(Verse.Pawn,System.Nullable1<Verse.DamageInfo>,Verse.Hediff) at EdB.PrepareCarefully.RelationshipManager.CreateNewTemporaryPawn (Verse.Gender gender) [0x00075] in <c3e4ef8602284d9daae6bd89cf7e28e7>:0 at EdB.PrepareCarefully.RelationshipManager..ctor (System.Collections.Generic.List1[T] originalPawns, System.Collections.Generic.List1[T] correspondingCustomPawns) [0x00097] in <c3e4ef8602284d9daae6bd89cf7e28e7>:0 at EdB.PrepareCarefully.PrepareCarefully.InitializeRelationshipManager (System.Collections.Generic.List1[T] pawns) [0x00057] in <c3e4ef8602284d9daae6bd89cf7e28e7>:0 at EdB.PrepareCarefully.PrepareCarefully.Initialize () [0x00022] in <c3e4ef8602284d9daae6bd89cf7e28e7>:0 at EdB.PrepareCarefully.HarmonyPatches.PrepareCarefullyButtonPatch.Postfix (RimWorld.Page_ConfigureStartingPawns instance, UnityEngine.Rect& rect) [0x000a2] in <c3e4ef8602284d9daae6bd89cf7e28e7>:0 --- End of inner exception stack trace --- at EdB.PrepareCarefully.HarmonyPatches.PrepareCarefullyButtonPatch.Postfix (RimWorld.Page_ConfigureStartingPawns __instance, UnityEngine.Rect& rect) [0x00128] in <c3e4ef8602284d9daae6bd89cf7e28e7>:0 at (wrapper dynamic-method) RimWorld.Page_ConfigureStartingPawns.RimWorld.Page_ConfigureStartingPawns.DoWindowContents_Patch1(RimWorld.Page_ConfigureStartingPawns,UnityEngine.Rect) at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <f81f052e138344458cc870569c2ab66f>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mod List:
Hugs Lib
Haromy
Jecstools(unofficial)
Escape the rimworld
Search & Destroy
ED Embrasures
T More floors
Bulk Stonecutting
Rimpy mod manager
Brandsons main buton icons
All turrets can set focus target
Turret Hunt
Vanilla traits expanded
Fallout Traits
Misc robots
No infestation
Simple sidearms
Allow tool
Wall lights
Dubs mint minimap
Humanoid Alien races
Toolbox
Achtung
Astra militarium
Fill backstories
Guards for me
Common sense
Rimfridge
LWM's Deep storage
Pickup & haul
Realistic Rooms rewritten
Interaction bubbles
Vanilla expanded framework
Alpha animals
Vanilla weapons expanded
Combat Extended
Rimhud
Researchpal
World map beautification
Turret extensions
Empire
Rimhammer 40k
Rimhammer 40k Necron patch
Starcraft music
Star crafters armory
More linkables
Refined floors
Biomes! Core
Just ignore me passing
Trait rarity colors
VGP garden resources
Dubs mint menus
Rimatomics
Rimefeller
Ceiling light
Craftsmanship
Haul to stack
Better pawn control
pawntargetfix
(Kit) Graze up
Quality colors
Smarter deconstruction
Designator Shapes
Roads of the Rim(Continued)
Silent doors (COntinued)
Simply more bridges (Continued)
Subsurface Conduit
Dynamic Diplomacy
Animals logic
My little planet
Smokeleaf industry reborn
Cupro's stones
Quarry
RT fuse
Regrowth: Core & Framework
Show draftees weapon
Everybody gets one
Vanilla social interactions Expansion
Vanilla Events
Vanilla Armour
Vanilla Furniture
Vanilla plants
Vanilla textures
Vanilla weapons expanded
Royalty Textures expanded
Gemstones
more vanilla biomes
Vanilla furniture expanded security
(WD) Reinforced doors
Frontline bunkers (Continued)
ra2Bunker (Continued)
Reinforced walls
Map reroll
Rocketman
Veinminer R1.1
(O21) Shield generators
Absolutely more cannons
Project Rimfactory revived
Project rimfactory materials
Railgun weaponry
Stuffed security
7 more pulse turrets
Z_High performance turrets
draggable corners
Smart speed
Defensive positions
Rimforge
Project rimfactory insanity
Project Rimfactory Drones
Glitter tech
Stackable chunks
Smarter Construction
Rimquest (Continued)
Runandgun
Qualitybuilder
Blueprints
Damage Indicators
Raise the roof (1.2)
Camera+
Anima ANimals
Alpha Biomes
Fetch for me
Hunt for me
Kill for me
Mendandrecycle
Friendlyfiretweaks
Replace stuff
real ruins
Where is my weapon?

Most of these are 1.3 versions a lot of the vanilla mods i had to cut down for sanities sake, a few i have taken out & no difference, just at the end here. About to take out Dynamic Diplomacy & see how that goes. Any thoughts?
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Adding: After a few hours of fiddling & i gave up, decided to just play a few rounds for fun with the stock scenario / peeps & now Prepare carefully works?

However the pawns are not doing things 'properly', meaning they don't want to hunt, and if i specifically try to have them target something they kind of just stand still staring at the target. There is also some weird food conflicts i think too since my necrons are eating random food rather than their necron diet.
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