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翻訳の問題を報告
You could add a range-based Geiger counter sound to reactors!
- optional: very few clicks outside but close to the radiation radius border
- more clicks if you're within the radiation zone (to inform you that you're close)
- many clicks while being irradiated, irrespective of the radius (I noticed that doors stop radiation)
- very loud clicks while being irradiated next to the reactor
https://i.imgur.com/dL50vtq.png
https://i.imgur.com/GSqCSSY.png
Woudl need to detect radiation affliction in the environement or it might be inconsitent depending of the reactors actual radiation AOE range
I'll add the darker iodine next update (wich is when I managed to get the reactor not catch fire during post meltdown repair)
The way to implement it would be easy: add looping Geiger counter sound files that play based on your radiation code. Everyone would be always able to hear those sounds. Just assume that every headset has a Geiger counter built-in :)
Yeah I can add such background sound and adapt it to each range / AOE intensity rather easely
But it will go through the walls so you'll hear it even when safe :/ unless ignore cover ="false" can affect sound but i doubt that
I can otherwise put in a smaller range regarldess of the actual radiation AOE (wich is big but can't go through cover until reactor go below 20%)
I haven't seen any such attribute for sound files nor does adding the same as for the explosion do anything
I don't think it'd be a problem that at low range you'll be hearing 4 or so overlapping sounds because most likely you won't hear them overlap.