Team Fortress 2

Team Fortress 2

The 30lb Fists
Stats?
To be honest i seems more like a heavy weapon but ok.
Heres mine.

Pros:
+50 Swinging speed.
+25 Health

Cons:
-25 Damage
No random Crits.
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Showing 1-15 of 56 comments
+faster swing
-25 hp

Like the eviction notice
Utah Grim Reaper 1 May, 2014 @ 3:54am 
Pretty much the opposite of the Eviction Notice:

+50% knockback
+25% damage

-10% swinging speed
That there is op as hell
Originally posted by Joshamee Gibbs:
Pretty much the opposite of the Eviction Notice:

+50% knockback
+25% damage

-10% swinging speed
Babanabanan 1 May, 2014 @ 5:46am 
I think
+10% damage
+10 health

-15% move speed
-10% Attack speed
Ecbrd 1 May, 2014 @ 10:41am 
+50% knockback
+25% damage

-50% swinging speed

is that op too? idk
+insta-kill on crits
-20%firing speed
-5%movement speed
Utah Grim Reaper 1 May, 2014 @ 2:33pm 
Originally posted by ★SAR★ bogs B✪S:
That there is op as hell
Originally posted by Joshamee Gibbs:
Pretty much the opposite of the Eviction Notice:

+50% knockback
+25% damage

-10% swinging speed

Think about it, when they get knocked back you can hit them less times. Plus it attacks slower than the stock fists.
⟨🚲,🐟⟩ 1 May, 2014 @ 3:54pm 
It's not a heavy weapon, heavy has the eviction notice. For stats, how about:
+Looks cool
+Makes an eviction notice sound
+Uses less of your screen
+Slightly more stealthy than the fish
-Costs a ♥♥♥♥-ton to buy off the store, like all other items
-Isn't the fish
-Doesn't spam killfeed every time you hit someone
-Not jiggleboned
Originally posted by Joshamee Gibbs:
Originally posted by ★SAR★ bogs B✪S:
That there is op as hell

Think about it, when they get knocked back you can hit them less times. Plus it attacks slower than the stock fists.
dude you joking or something that's so overpowered it's funny. it needs to be like -50% swing speed.
Utah Grim Reaper 1 May, 2014 @ 5:40pm 
+50% knockback
+10% damage

-50% swinging speed

Happy?
Originally posted by Joshamee Gibbs:
+50% knockback
+10% damage

-50% swinging speed

Happy?
Happier.
GhoulPostin' 1 May, 2014 @ 8:46pm 
+On Hit: 1/2 second stun on hit
-30(-40)% slower firing speed
-On Miss: Hit yourself, idiot
76561197988072846 (Banned) 2 May, 2014 @ 7:54am 
Okay, an average aluminum bat weighs about one pound, and the scout can swing a one pound bat every .5 seconds. So if he was swinging a thirty pound piece of metal, it would be one swing every 3 seconds by my crude math, which obviously enough no one would enjoy in a weapon.

But when one considers what a scout could do with -real- melee crits, the weapon becomes all the more viable. When it comes down to it, this weapon should not be in the melee slot, but instead in the secondary slot, or hell, perhaps even the primary slot. It should give a small health boost, similiar to the pocket pistol, but should be utilized in combat due to it's special abilities. I would think a stun mechanism when used on an enemy's back would make some sense, and with it's slower firing speed it might not be too op'd. But really I would like to see this weapon get totally blown out of proportion and infact made into new melee mechanics, such as the scout receiving temporary speed buffs to swing speed and movement speed when landing hits with this weapon, perhaps even receiving minicrits like the Sodapopper, based on movement and damage perhaps. Cut the ♥♥♥♥♥♥♥♥ out that the Sodapopper had with it being only determined by movement, this weapon should have two requirement bars, one for movement and one for damage and they could interrelate in that when the movement bar is full, you will only need 1-2 hits to fill the melee bar. But if both bars are empty, than it would take 5-6 melee hits to receive the minicrits.

And so ontop of that, as the scout delivers damage, be it minicrits or no, he would receive a burst of attack and movement speed, mostly unnoticeable at first, but it would slowly ramp up to a maximum at about 7 successful attacks, granting him a 15 percent increase to melee speed and a 10-18 percent increase in movement speed for the duration of 30 seconds... so it'd be similiar to crit chance ramp up.

-makes suggestive motions at his creation-

I'd do it.
Utah Grim Reaper 2 May, 2014 @ 3:28pm 
Originally posted by The Wizard, Cappelinni:
Okay, an average aluminum bat weighs about one pound, and the scout can swing a one pound bat every .5 seconds. So if he was swinging a thirty pound piece of metal, it would be one swing every 3 seconds by my crude math, which obviously enough no one would enjoy in a weapon.

But when one considers what a scout could do with -real- melee crits, the weapon becomes all the more viable. When it comes down to it, this weapon should not be in the melee slot, but instead in the secondary slot, or hell, perhaps even the primary slot. It should give a small health boost, similiar to the pocket pistol, but should be utilized in combat due to it's special abilities. I would think a stun mechanism when used on an enemy's back would make some sense, and with it's slower firing speed it might not be too op'd. But really I would like to see this weapon get totally blown out of proportion and infact made into new melee mechanics, such as the scout receiving temporary speed buffs to swing speed and movement speed when landing hits with this weapon, perhaps even receiving minicrits like the Sodapopper, based on movement and damage perhaps. Cut the ♥♥♥♥♥♥♥♥ out that the Sodapopper had with it being only determined by movement, this weapon should have two requirement bars, one for movement and one for damage and they could interrelate in that when the movement bar is full, you will only need 1-2 hits to fill the melee bar. But if both bars are empty, than it would take 5-6 melee hits to receive the minicrits.

And so ontop of that, as the scout delivers damage, be it minicrits or no, he would receive a burst of attack and movement speed, mostly unnoticeable at first, but it would slowly ramp up to a maximum at about 7 successful attacks, granting him a 15 percent increase to melee speed and a 10-18 percent increase in movement speed for the duration of 30 seconds... so it'd be similiar to crit chance ramp up.

-makes suggestive motions at his creation-

I'd do it.

Math? Logic? Is this still TF2?
Flpstrike 2 May, 2014 @ 5:53pm 
+Deals more damage (45 could be the base damage)
+Deals crits when victim is stunned
-No Randow Crits
-Slower Swinging speed
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