Space Engineers

Space Engineers

Wasteland Encounters V2 Continued
V0ID  [udvikler] 8. juli 2021 kl. 6:30
Suggestions
Any suggestions for expansion of the mod should go here
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randomly crashing down ships where the crashside gets defended by some enemys that want to "loot theyre prey"

some sort of artillerystation that fires shots on your base from some km distance.

some sort or dunestyle caravans that can be from any type of faction.

maybee you encounter a minefield, jep a nasty explosive minefield, on your rovertravels
V0ID  [udvikler] 9. juli 2021 kl. 16:45 
the last 3 ideas would not work because people would complain that their bases get destroyed because a lot of people arent PVP minded, caravans wouldnt work that well because of the terrain the mod might be used on + AI and rovers dont mix well together. However i could do the idea for crashed down ships that are of importance to an certain faction which would be defended by drones or other means. Thank you for your suggestion
didnt had any pvp in mind with the susgestions, just pve.
Echo 9. juli 2021 kl. 18:36 
Caravan wreck could be done pretty easily, could just be setup similarly to the Skywarden. With multiple rovers lined up in succession
V0ID  [udvikler] 10. juli 2021 kl. 3:30 
Ah, for caravans i assumed he wanted an driving one. Though yeah i could make them static and be escorted by drones
V0ID  [udvikler] 10. juli 2021 kl. 3:31 
Korvatus il take a look at your ship, il see if it fits with the mod well and modify it by removing expensive components
Korvatus Klok 10. juli 2021 kl. 9:19 
I actually designed it for a table top rpg i was planning on running.
Emperor Isin Dule 26. feb. 2022 kl. 16:02 
is there any form of basic AI ships or bandits?
V0ID  [udvikler] 27. feb. 2022 kl. 2:54 
Yes, there are outposts which spawn defense drones for them though i plan to expand on the AI side of things
Limmin 4. mar. 2023 kl. 16:12 
Having a great time with your mod VOID! It's just the right balance between exploration, combat and building. Finally! I'd leave a good review for it, if that's a thing.

I sometimes see "Combat Phase Active" then later "...Inactive" Is that from this mod? What does it mean, exactly? I've not been able to tell the difference in spawns or ai activity during the combat times compared to the non-combat times. Or is it just a general MES thing?
V0ID  [udvikler] 5. mar. 2023 kl. 1:28 
Its a MES thing. For my mods i disable combat phase spawning so it just ignores it
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