Counter-Strike 2

Counter-Strike 2

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wazeecha  [developer] 5 Jul, 2021 @ 1:02pm
Playtest Notes
5 JUL 21 - MapINK[discord.gg]

Main Points
  • Heavily T sided, very difficult for CTs to retake site
  • Clipping needs work (particularly on rocks/oil rig)
  • Stuck spots on displacements are a problem


    Specific Problem Items
    • Cave/Tunnel route is not at all obvious to CTs, need to make this more clear (better radar should help)
    • T Spawn door noise is obnoxious and can be heard everywhere.
    • Flame on oil rig is on a timer, should be indefinite.
    • Bad displacement on seafloor under second mid berg.
    • No cover on site aside from pillars. Could use some floating cover, maybe pipe cover?
    • Green shack doors and lights have collisions and can be boosted on.
    • Snow displacement on green shack barrels looks kinda janky
    • Check for water holes on rocks. (Mid berg to second berg has pistol-sized one)
    • Mid berg has bad displacement
    • Brush edge visible through displacements top of mid berg.
    • Stuck spots on mid berg and east site rock overlook.

      Suggestions for improvement
      • Potentially add air pocket in middle of cave route to prevent CT drowning.
      • Add a third path for CTs to drop into site, potentially cut through mid rocks.
      • Add third mid berg near south rockwall for CT sniper cover to counter TSpawn scopes.
      • Make this a full two-site defuse map instead of 5v5 retake (second site in outpost, Ts start offshore?)
      • Add another couples seconds of O2 (check drowning timer)
Last edited by wazeecha; 5 Jul, 2021 @ 1:02pm
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wazeecha  [developer] 10 Jul, 2021 @ 12:45am 
PT feedback has been addressed in last update. Working on some final improvements to cave area, lighting, fog, and then will call it a wrap on this one.
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