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This is my Hugs Library Log: https://gist.github.com/5e4902d281a415ad8d1721b8c1b1cddd .
This is my base "Rimworld" Log: https://www.anonfiles.com/va8761B5u4/Player_log .
Exception drawing MinifiedTree294229: System.NullReferenceException: Object reference not set to an instance of an object
at TKKN_NPS.PatchGraphicPlant.Postfix (RimWorld.Plant __instance, Verse.Graphic& __result) [0x00043] in <072b52ac48474986a77eb1b6e616338c>:0
at (wrapper dynamic-method) RimWorld.Plant.RimWorld.Plant.get_Graphic_Patch1(RimWorld.Plant)
at RimWorld.MinifiedTree.get_Graphic () [0x00012] in <00638943358e4807bd44cd7bc8f572da>:0
at (wrapper dynamic-method) RimWorld.MinifiedThing.RimWorld.MinifiedThing.DrawAt_Patch1(RimWorld.MinifiedThing,UnityEngine.Vector3,bool)
at Verse.Thing.Draw () [0x00015] in <00638943358e4807bd44cd7bc8f572da>:0
at (wrapper dynamic-method) Verse.ThingWithComps.Verse.ThingWithComps.Draw_Patch2(Verse.ThingWithComps)
at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <00638943358e4807bd44cd7bc8f572da>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DynamicDrawManager:DrawDynamicThings ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch4 (Verse.Game)
Verse.Root_Play:Update ()
System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.WeatherDecider.CurrentWeatherCommonality (Verse.WeatherDef weather) [0x00174] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at RimWorld.WeatherDecider.<ChooseNextWeather>b__13_0 (Verse.WeatherDef w) [0x00000] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at Verse.GenCollection.TryRandomElementByWeight[T] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] weightSelector, T& result) [0x0001f] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at RimWorld.WeatherDecider.ChooseNextWeather () [0x0001e] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at RimWorld.WeatherDecider.StartNextWeather () [0x00000] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at RimWorld.WeatherDecider.WeatherDeciderTick () [0x0008b] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at Verse.Map.MapPostTick () [0x0011e] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Map:MapPostTick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
Its happening to me even on hot generated worlds in the desert.
As soon as I spawn I get frost.
I am using a bunch of biome mods that all work together, regrowth series, morrowwind series, advanced biomes(continued), cave biome(continued), and Alpha biomes.