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Also quest sometimes lags heavily during the day. Freezing for ~1 second per day. Not every playthrough
rogues and lighting lords destroy own buildings no matter how many statues/royal gardens are built.
Not sure on the lag, haven't seen that in my testing.
Looks like the same thing from the More Buildings & More Heroes mod, made some changes that may fix it in both that mod and this quest.
I've actually got the loyalty factor for heroes attacking their own team even higher in this quest than the base game so that's not really a bug, just an annoying thing that happens in the right conditions (low base loyalty + really close to the flag and no better reward options). I can look at putting it even higher I guess...
I did a brief check through the Better Mausoleum mod and I didn't see anything that would cause that to happen, so not sure what the issue may have been.
Is it not possible to disallow duplicate items? Function $CreateNewInventoryItem supports it.
https://ibb.co/MfDH3mj
Issue with shapeshift still exists.
My bloody dragon silently destroyed my palace :D
18 lvl monster side fallen angel from otherW portal is unkillable killing machine). good thing it spawned at hostile AI player.
Also lategame lags are very heavy making it almost unplayble if many AI players
Whatever you did with loyalty is not working. Ranger is destroying his own guild ><
Only way to win is to let enemy heroes destroy their palace. Player heroes can't go through enemy heroes. Maybe making your way into enemy base with wizard towers would also work :o