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+90% more pellets in shot
-10% less damage per pellet
-15% Move speed while equipped
Enemy ragdolls go flying extremely far after kill
-60% ammo
reloded after each shot
can be used to shotgun jump
+10% Spread (look at the barrel)
-1 (10%?) Shells in clip
+100% knockback on hit (somewhat stronger that the FoN's knockback)
+100% pellets in schot
-90% damage
Thus offering heavy a weapon to get things that get too close out of the way, rather than have to actually fight them
- just one shot in clip
+ 10% reload speed
+ 10% damage
- 20% range
+ heals 60% of the dealed damage
Fires 1 strong shot that does large damage
only 1 bullet in the clip
-75% reload speed