Team Fortress 2

Team Fortress 2

The Big Bang
shnowshner 25 Apr, 2014 @ 12:37pm
Stats
Not that it will amount to anything.

+| 50% more bullets per shot (5 more bullets)
-| 30% less accurate
Strong knockback at close range, if anything survives
Pretty loud firing.

Feel free to build of this.
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Showing 1-15 of 88 comments
CheezyBirb 25 Apr, 2014 @ 2:48pm 
I think it should fire some sort of lazer similar to the short circut
So stats in my head are:

+50% Clip Size
+10 Max Secondary Ammo

-10% Damage
+10% Explosive Damage Vulnerability
Fires a bolt of energy instead of pellets

So you might not listen to me but its ok I'm sure other people will post better stats than I
Mudlioomon 25 Apr, 2014 @ 3:24pm 
i think it should shoot one big bang and have a long realode time, cuz that would be more like the name of the gun.
shnowshner 25 Apr, 2014 @ 3:39pm 
Originally posted by =(e)= Blade Runner:
I think it should fire some sort of lazer similar to the short circut
So stats in my head are:

+50% Clip Size
+10 Max Secondary Ammo

-10% Damage
+10% Explosive Damage Vulnerability
Fires a bolt of energy instead of pellets

So you might not listen to me but its ok I'm sure other people will post better stats than I
Well, it could very well end up being your stereotype lazer gun, but until I see the primary I'd assume it would be bullets. If it was a lazer gun like the Pomson?

*Fires 6 small fast moving lazers
+| Projectiles penetrate enemy players
+| Projectile cannot be deflected
+| 15/20% damage bonus
-| Deals only 20% damage to buildings
-| 24% smaller clip size (4)
-| No knockback
toad 25 Apr, 2014 @ 3:41pm 
The Big Bang

Shots shoot out one explosive bullet that hurts enemys in the area.
+25% damage bonus
+Explosive Bullets
-99% less clip size
-50% less secondary ammo on wearer
-100% more firing noise
-Holding this out sends out little "Planet" effects to alert enimies of your position

Stranges will count "Planets" sent out as a part and the ranking up system is based on your Damage rather than your kills

Set effect(If valve allows it) Orbitting sandviches on taunt.
Dewzie  [developer] 25 Apr, 2014 @ 4:51pm 
I'd like to see something involving the Heavy's health pool. It's one of the most unique features the class has to offer.

Damage done is returned as health
-50% clip size
-25% damage

Something to aid in retreating or help when there are no Medics on the team. Should make a loud noise to alert people nearby that he's trying to use them as a Sandvich.
Utah Grim Reaper 25 Apr, 2014 @ 5:36pm 
+15% damage
+50% bullet spread

-10% reloading speed
-25% clip size
CheezyBirb 25 Apr, 2014 @ 6:01pm 
Originally posted by shnowshner (waiting for MVM):
Originally posted by =(e)= Blade Runner:
I think it should fire some sort of lazer similar to the short circut
So stats in my head are:

+50% Clip Size
+10 Max Secondary Ammo

-10% Damage
+10% Explosive Damage Vulnerability
Fires a bolt of energy instead of pellets

So you might not listen to me but its ok I'm sure other people will post better stats than I
Well, it could very well end up being your stereotype lazer gun, but until I see the primary I'd assume it would be bullets. If it was a lazer gun like the Pomson?

*Fires 6 small fast moving lazers
+| Projectiles penetrate enemy players
+| Projectile cannot be deflected
+| 15/20% damage bonus
-| Deals only 20% damage to buildings
-| 24% smaller clip size (4)
-| No knockback


I guess your right as it all depends on the primary gun to complete the set so i guess we will have to wait and see
Snappy 26 Apr, 2014 @ 6:07am 
-100% damage
+100% damage to u
Utah Grim Reaper 26 Apr, 2014 @ 11:39am 
Originally posted by IVTDr Oktoberfest:
-100% damage
+100% damage to u

So it does absolutely no damage, yet it has the ability to do double the damage than a detonator towards you?
They Call Me Jack 26 Apr, 2014 @ 11:47am 
What if it was like the cow mangler? Hold left click to charge shot, then release to fire laser beam. Depending on how long you charge determines firing speed because the gun would have to cool down after each shot. Now that i think, it may be more like a machina shotgun :/

Pros
Does not require ammo
projectile cannot be reflected
On full charge, penetrates and burns enemies
On full charge, deals 25% more damage
Charging does not slow down Heavy (he's slow enough already)

Cons
Laser has limited range (10 meters? Maybe?)
40% less damage to buildings
Can only fire after charge meter has cooled down (From any amount of charge)
Snappy 26 Apr, 2014 @ 11:53am 
that was just fun .
Originally posted by Joshamee Gibbs:
Originally posted by IVTDr Oktoberfest:
-100% damage
+100% damage to u

So it does absolutely no damage, yet it has the ability to do double the damage than a detonator towards you?
snacc 27 Apr, 2014 @ 1:43am 
Like the pushback at close range idea.
76561198106571407 27 Apr, 2014 @ 8:34am 
I think it shoul have -20% of damage; +50% of time for the recharge; left click: the weapon shoots bullets like the Bluetsauger ones. Right click: the weapon throws a bomb like the Demo, but the explosion is x2 bigger and consumes all the secondary ammos.
The weapon doesn't need ammo resupplies.
Mabel Aldridge 27 Apr, 2014 @ 10:01am 
2 shots per clip
+20% damage
+20% shot spread

-30% reload speed
no random critical hits
Master Baiter 27 Apr, 2014 @ 10:03am 
well, its name is The Big Bang,
so
a)
-does ton of DMG
-as seen on the picture it shoud regenerate some health (if it does 100 dmg, 25 hp regenerated)
-It coud be like a FaN (force a nature) for the hoovy, so he woud be more mobile
-and INFINITE AMMO (LONGER RELOD TIME + smaller CLIP SIZE)

b)
-Fires a Sheldon Cooper (like a miny senetry) that annoys the crap out of your opponent and makes him NERD-QUIT

C:csgoglobe:M:csgoglobe:N SENSE :balloonicorn:
Last edited by Master Baiter; 27 Apr, 2014 @ 10:07am
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