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at TreeManager.PlayAudioImpl (.ListenerInfo listenerInfo) [0x00000] in <filename unknown>:0
at SimulationManagerBase`2[Manager,Properties].PlayAudio (.ListenerInfo listenerInfo) [0x00000] in <filename unknown>:0
at TreeManager.IAudibleManager.PlayAudio (.ListenerInfo listenerInfo) [0x00000] in <filename unknown>:0
at AudioManager.FpsBoosterLateUpdate () [0x00000] in <filename unknown>:0
at BehaviourUpdater.Updater.LateUpdate () [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
BehaviourUpdater.Updater:LateUpdate()"
Is anyone still maintaining this?
And if so, where can I send the logfile to?
TIA,