ATLAS
Better Tools
 This topic has been pinned, so it's probably important
Sal_Mohn  [developer] 20 Jun, 2021 @ 10:11am
Loot Config Templates
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Known loot override values:
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PrimalInventoryBP_SupplyCrate_Floatsam_C
SupplyCrateBaseBP_SunkenShip_C

DinoDropInventoryComponent_Loot_MeanWhale
DinoDropInventoryComponent_Gold_AoD_PvE
DinoDropInventoryComponent_Gold_AoD_PvE_Heavy
DinoDropInventoryComponent_Gold_MeanSeaMonster
DinoDropInventoryComponent_Gold_GentleSeaMonster
DinoDropInventoryComponent_Gold_GiantSquid
DinoDropInventoryComponent_Gold_GiantSquidTrench
DinoDropInventoryComponent_MythicalBase
DinoDropInventoryComponent_Mythical_Cyclops
DinoDropInventoryComponent_Mythical_Dragon
DinoDropInventoryComponent_Mythical_FireElemental
DinoDropInventoryComponent_Mythical_Gorgon
DinoDropInventoryComponent_Mythical_Hydra
DinoDropInventoryComponent_Mythical_Mermaid
DinoDropInventoryComponent_Mythical_RockElemental
DinoDropInventoryComponent_Mythical_Snowman
DinoDropInventoryComponent_Mythical_Snowman_Hard
DinoDropInventoryComponent_Mythical_Yeti


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Game.ini entry template:
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ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_Mythical_RockElemental",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,

ItemSets=((MinNumItems=1,MaxNumItems=5,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,

ItemEntries=(
(EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_GoldCoin_C"),ItemsWeights=(1.0),MinQuantity=2000.0,MaxQuantity=5000.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)

,(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponFlareGun_Better_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.4)

,(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponShovel_Better_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.4)

,(EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponRam_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.4)

,(EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_MagicMarrow_C"),ItemsWeights=(1.0),MinQuantity=100.0,MaxQuantity=500.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)

))

))
Last edited by Sal_Mohn; 24 Jun, 2021 @ 9:52pm