STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: TR 3.4 - Gigantic GC Mappack Submod (Updated August 12th)
 This topic has been pinned, so it's probably important
Skeletor  [developer] 3 Aug, 2021 @ 7:03am
Bugs and Errors
This is were I intend to address any bugs/errors you may experience in the mod. I'd appreciate it if you tell me if you are using any other mods at the time the error/bug occurred and provide pictures if you can. Thanks!
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Showing 1-9 of 9 comments
kellerben45 1 Jun, 2022 @ 5:18pm 
Love your mod, but I've been having issues with loading saves as the NR on the full galaxy 330 planet GC. I've made plenty of backups however after I advance far enough into the GC my save crashes the game. Not sure if conquering a certain planet is causing the crash but it usually happens about the same time; as the NR having control of most of the southern galaxy, normally Bakura, up to Yag'Dul and Chardaan and as far east as Circumtore. I start in era 1. The only mods I have installed are TR 3.2 and this one. I've already tried uninstalling both mods and reinstalling after verifying the integrity of the files on steam. hoping you may have some solutions.
Last edited by kellerben45; 1 Jun, 2022 @ 5:21pm
HistoricasLP 2 Jun, 2022 @ 12:34am 
Originally posted by kellerben45:
Love your mod, but I've been having issues with loading saves as the NR on the full galaxy 330 planet GC. I've made plenty of backups however after I advance far enough into the GC my save crashes the game. Not sure if conquering a certain planet is causing the crash but it usually happens about the same time; as the NR having control of most of the southern galaxy, normally Bakura, up to Yag'Dul and Chardaan and as far east as Circumtore. I start in era 1. The only mods I have installed are TR 3.2 and this one. I've already tried uninstalling both mods and reinstalling after verifying the integrity of the files on steam. hoping you may have some solutions.

Was gonna wait for the new update to come out before rechecking this, but i had a similar issue where my save file got corrupted as NR on the 307 planet GC. Although that was more the game crashed while saving the game rather than a specific issue.
Greene7z 26 Jan, 2023 @ 8:25am 
Unsure if this has been discovered, I found what was causing the issue with Cronus not spawning on Ord Vaug for Eriadu Authority in the folder "/spawn-sets".
The line containing:
["Ord_Vaug"] = {"Ivan_Cronus_Eriadu"},
The planet value is not in uppercase as the other planets in the file.
I updated the value and it appears this fixed the issue for me.
Skeletor  [developer] 26 Jan, 2023 @ 2:54pm 
Good catch on that bug. I'll be sure to fix it when I update the mod.
Greene7z 26 Jan, 2023 @ 6:28pm 
Another bug I found while playing on Full Colossal GC as Pentastar that was that there does not appear to be a travel path from planets: Borleias and Dolomar which are next to one another, which makes it so you have to go through another planet(s) to reach either. I did a quick test with a new GC as Empire and found the same trade route issue.

I found in the files that the trade route (short hand) does contain the trade route in the tag <TradeRoute Name="Borl_Dolo"> which is correct.
Under the /Conquests/Progressive GC .xml files, the entries in the tag <Trade_Routes>
I found that this was missing "Borl_Dolo" as one of the trade route paths. I added this in and this fixed the issue. (I think all of the affected faction .xml and era's for each GC folder will need the trade route to be added)

On a separate note, I also found in the conquest .xml that there is a trade route specified for Dolomar to Palanhi ("Dolo_Pala") which cuts right through Borleias (on both Colossal GC's from my testing) which probably should not exist, unless you want to fly through the planet. (unsure if other GC's share the same planet alignment)
76561198209965563 18 Aug, 2023 @ 6:38am 
Heya Skeletor and everyone. Just wanted to thank you for all the work you've put into this mod pack etc over the years. It's tedious editing to say the least!

I just wanted to let you know that I ran the Colossal campaign on 3.2 (era progressive) as new republic and realised that whenever I captured a warlord or imperial vessel using boarding shuttles, upon loading the game thereafter, it would just crash and fail to load.

I always use multiple saves for obvious reasons.

I then ran the whole campaign off and on for over 5 months without even bothering to use boarding shuttles and had very few issues with the game. It was brilliant.

I'm wondering if it is a case of when capturing from the minor warlords/ non active factions, there is a bug which appears and then renders the saved game broken, or whether the bug itself lies within the function of the boarding shuttles themselves regardless of which faction's ships are captured.

Just thought it may be useful to share my experience with you. :)

Again thank you so much, your mega campaigns are what keep me glued to this game whenever I have the time to play it! :)
Hello, i would like to report a bug where i lose all GGC specific heroes ( Treyz Manech, Orom Malvern, Ubrik) everytime i progress into Dark Empire. is there a fix for this?
It seems that Sullust is missing from the colossal map?
Skeletor  [developer] 22 Aug @ 12:59pm 
I'm aware, it will be addressed when 3.5 comes out.
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