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回報翻譯問題
2.) the bullet hole seems to suffer the "tile bug" on certain props and doors, not exactly sure what causes that.
Thanks for your feedback! I made a mistake with the material type, which is now corrected, so the first problem should be fixed now.
I'm unsure what causes the second problem however... I bumped into the same issue the first time I imported the materials, but a restart fixed it. I will try to look into it, but I have a feeling this is a limitation to overwriting these materials.
Only SWEPs allow custom impact materials, as such, I had to reach to overwriting. I really hope this won't cause excessive issues.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2219737118
This seems to be the fix, thank you! I couldn't finish fixing yet and I have to sleep for now, but I'll definitely push a patch tomorrow to resolve this.
Thanks a lot, I pushed a fix with this in mind!
I also changed the subrect vmats to actually represent SubRects, although I'm not sure if that was an issue. Either way, I can't replicate the tile bug, but if anyone still does, please let me know.
This is also fixed. Ragdolls now emit blood particles, and zombies/headcrabs/antlions emit yellow blood to better match their original color. This might not work for all addon NPCs, because for some reason "GetBloodColor()" is a serverside function and I'm handling particles client-side.
[GoldSrc Impact System] lua/autorun/client/cl_goldsrc_bullets.lua:18: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. GoldSrcDoImpactParticle - lua/autorun/client/cl_goldsrc_bullets.lua:18
3. func - lua/autorun/client/cl_goldsrc_bullets.lua:65
4. unknown - lua/includes/extensions/net.lua:32
Thank you, fixed.
Try restarting your game, the materials probably didn’t load properly
Also make sure that you don’t have other addons that might replace your bullet holes.
Thank you for the feedback but my initial aim was to add extra particles rather than replace, so it's easy to toggle and doesn't mess up anything else. I might consider making a separate addon that replaces built in ones but I don't think it's possible to overwrite them in code. So yes, it is the intended effect.
I'll add this as an option to the Options menu of the addon. Thank you again.