Stellaris

Stellaris

The Great Khan Expanded [3.14.☠]
d.kall 2024 年 12 月 18 日 上午 6:10
Marauder FTL Inhibitor Fix Doesn't Work: Documentation
So as mentioned the FTL Inhibitor fix provided in the mod doesn't appear to work anymore. Since I unfortunately can't share screenshots or saves over steam I'll have to make do with describing what I've tried and noticed

*Supposedly there is a way to trigger the fix by opening the diplomacy window of the marauders empire but if there is it doesn't appear to be working.
* Launching marauder.28 after using a console command to play as the marauders doesn't work. The event recognizes the marauder empire but it does not detect the country its raiding, which exists.

@fireprince: If you have an account on the Paradox forums I could share saves and screenshots from there, since that's apparently not an option on Steam
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FirePrince  [开发者] 2024 年 12 月 18 日 下午 1:05 
On PDX my acc is FireGolem.
d.kall 2024 年 12 月 19 日 上午 5:22 
Alright I finally made something work. You can find the save in this post

https://forum.paradoxplaza.com/forum/threads/marauder-ftl-inhibitor-fix-doesnt-work-documentation.1721738/
d.kall 2024 年 12 月 26 日 上午 5:55 
引用自 FirePrince
On PDX my acc is FireGolem.

Any luck?
FirePrince  [开发者] 2024 年 12 月 28 日 下午 5:50 
Should be fixed now, there was indeed something curious. Thank you very much for the savegame!
d.kall 1 月 2 日 上午 8:31 
So its still not working. I'm playing on a new save but I tried it out on the old save and it wasn't working properly there either. Am I just cursed?
FirePrince  [开发者] 1 月 2 日 上午 9:08 
Hm* It always works now for me (also immediately on savegame load). Your save: The fleet stuck in the "Urakhannon's Maw", and now attacks the "Zenak Acquisition Array". This is the only stuck mercenary I found (other site of the galaxy).

PS: There are still two other AI empire with the raiding target flag, but they seem old and vanilla does not remove them. I also added a remove effect for this.
最后由 FirePrince 编辑于; 1 月 2 日 上午 9:12
FirePrince  [开发者] 1 月 2 日 上午 9:17 
PS: To answer your question for test: You need to scope the Marauders starbase and call:
effect owner = {country_event={id=marauder.28}}
d.kall 1 月 2 日 上午 9:34 
Unfortunately its just not working in my new save either, and in the old save the fleet just moves a single system before freezing in place. Its very frustrating, do you want me to shoot you the new save?
最后由 d.kall 编辑于; 1 月 2 日 上午 9:34
FirePrince  [开发者] 1 月 2 日 上午 9:43 
Yes plz,
d.kall 1 月 2 日 上午 9:54 
Save has been posted, along with an updated mod list
FirePrince  [开发者] 1 月 3 日 上午 2:17 
THX, was a random success, should be relatively fine now (still not perfect). ;-)
PS: For now, this mod should be below the Pirate mod (as sharing the same related files).
最后由 FirePrince 编辑于; 1 月 3 日 上午 2:20
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