Team Fortress 2

Team Fortress 2

Incomplete Space Suit
Sea-shroom 16 Apr, 2014 @ 6:20am
Stats?
If you wear the gloves you get low gravity you can jump around like rocket jumpin :3
-20 dmg
-10 hp if you jump
25% slower firing speed
20% cooler

(its like the atomizer but this is way better)


Would be cool (doge also agrees)

Last edited by Sea-shroom; 19 Apr, 2014 @ 1:16pm
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Showing 1-15 of 78 comments
Dewzie  [developer] 16 Apr, 2014 @ 11:51am 
Critical hits launch target skywards
Always critical hits
-66% damage (to negate critical damage increase)

Switch to another weapon and fill them with bullets on their way down. Synergises with other classes that get damage increase on airborne targets.
They Call Me Jack 16 Apr, 2014 @ 6:10pm 
Pros
On hit, slows enemies for 4 seconds(not stackable and also slows enemies in mid-air or jumping)
-30% weapon swap speed

Cons
-60% damage
40% slower firing speed
Sneakyrat 17 Apr, 2014 @ 2:49am 
Originally posted by Cpt. Jack 63:
Pros
On hit, slows enemies for 4 seconds(not stackable and also slows enemies in mid-air or jumping)
-30% weapon swap speed

Cons
-60% damage
40% slower firing speed

how the hell is -30% weap swap good
καιρός 17 Apr, 2014 @ 3:27am 
Originally posted by 『』sneakyrat『』:
Originally posted by Cpt. Jack 63:
Pros
On hit, slows enemies for 4 seconds(not stackable and also slows enemies in mid-air or jumping)
-30% weapon swap speed

Cons
-60% damage
40% slower firing speed

how the hell is -30% weap swap good
Negative 30% weapon swap speed on the [/b]enemy.[/b]
smaug II 17 Apr, 2014 @ 4:24am 
Originally posted by Cpt. Jack 63:
Pros
On hit, slows enemies for 4 seconds(not stackable and also slows enemies in mid-air or jumping)
-30% weapon swap speed

Cons
-60% damage
40% slower firing speed

This would be a straight downgrade.
Last edited by smaug II; 17 Apr, 2014 @ 4:24am
Pastor Whiskey 17 Apr, 2014 @ 5:32am 
How about:

Pros
50% damage

Cons
50% slower firing speed
25% weapon swap speed

Does that sound ok?
mario eh eh eh 17 Apr, 2014 @ 6:27am 
Originally posted by CaptainCapital:
How about:

Pros
50% damage

Cons
50% slower firing speed
25% weapon swap speed

Does that sound ok?
yes thats a good stats
Bunni 17 Apr, 2014 @ 6:50am 
Originally posted by Dewzie:
Critical hits launch target skywards
Always critical hits
-66% damage (to negate critical damage increase)

Switch to another weapon and fill them with bullets on their way down. Synergises with other classes that get damage increase on airborne targets.

kinda good, but this is valve we are talking about, But i'd go with

+On Crit KO, Sends enemies Straight into the sky, Forever flying (like apocofists)
+Always Crit from behind (like the Holiday punch)
- Crits deal normal damage from behind

Sac 17 Apr, 2014 @ 7:52am 
+: On critical kill: Sends enemy's ragdoll flying upwards
(i): When active: +20% jump height

-: -20% move speed when active
-: -30% slower weapon switch
Babanabanan 17 Apr, 2014 @ 11:58am 
Originally posted by Sackboy:
+: On critical kill: Sends enemy's ragdoll flying upwards
(i): When active: +20% jump height

-: -20% move speed when active
-: -30% slower weapon switch

-20% move speed? At that point, the heavy may as well not be moving. I'd say -20% damage or somethig similar.
{MNI} Jack 18 Apr, 2014 @ 3:19am 
PROS:
Build up dmg to activate gravity-bob-a-thingie to launch enemies skyward a short distance and aply low gravity. Also aplies on crits.
Crits Are stored
Enemy ragdoll goes spaz on kill from this weapon
-20 wep switch speed

CONS:
Crits do no dmg
-40 dmg output
-50 firing speed
Charles Martel 18 Apr, 2014 @ 8:46am 
Incomplete Space Suit

+15% Health on wearer
Crits send recipent skyward
Kill gives 25% Move speed for 4 seconds
Crits do no damage
-10% Move speed on wearer


decay1994 18 Apr, 2014 @ 11:51am 
Incomplete Space Suit Stats:
+50% knockback
-10% speed when equipped
BOY♂NEXT♂DOOR 18 Apr, 2014 @ 2:21pm 
Originally posted by Dewzie:
Critical hits launch target skywards
Always critical hits
-66% damage (to negate critical damage increase)

Switch to another weapon and fill them with bullets on their way down. Synergises with other classes that get damage increase on airborne targets.
The Reserve shooter would be crazy for this
♥Arrowtongue♥ 18 Apr, 2014 @ 6:06pm 
Pros- Crits From behind
Critical Hits launch Targets Up(Still Doing Fall damage)
Target takes Doubled fall Damage after being Launched

-Cons - Weapon Swich time is Doubled
-10% damage
No Random Critical Hits
-55% Damage on Critical Hits (Damage dose not stack with the other -10% Debuff)

Hitting an Enemy equiping this item will 100% Crit

I think those Stats are Good :)

This should be added!!
Last edited by ♥Arrowtongue♥; 20 Apr, 2014 @ 11:37am
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