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function OnInitID()
--Population cap override value
g_popCapOverRide = 150
for i = 1, World_GetPlayerCount() do
local player = World_GetPlayerAt(i)
Player_SetPopCapOverride(player, g_popCapOverRide)
end
-- [[ Markers ]]
mkr_62 = Marker_FromName("mkr_62","Ability")
-- [[ Squad Groups ]]
-- [[ Entity Groups ]]
eg_onFire = EGroup_CreateIfNotFound("eg_onFire")
Entity_SetOnFire(EGroup_GetSpawnedEntityAt(eg_onFire, 1))
eg_invunerable = EGroup_CreateIfNotFound("eg_invunerable")
EGroup_ForEach(eg_invunerable,
function(egid, idx, entity)
EGroup_SetInvulnerable(eg_invunerable, true)
end)
forestfire = EGroup_CreateIfNotFound("forestfire")
Entity_SetOnFire(EGroup_GetSpawnedEntityAt(forestfire, 1))
forestfire1 = EGroup_CreateIfNotFound("forestfire1")
Entity_SetOnFire(EGroup_GetSpawnedEntityAt(forestfire1, 1))
end