Company of Heroes 2

Company of Heroes 2

8p Attack on Schweinfurt
DeadKennys  [developer] 22 Apr, 2014 @ 10:20am
issues/concerns
We will move constructive posts related to issues/concerns with maps to the discussions section.
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Showing 1-6 of 6 comments
DeadKennys  [developer] 22 Apr, 2014 @ 10:21am 
Reply: DeadKennys [author] 14 hours ago
we'll look, a little more detail would be nice.

Issue/Concern reported by clivers 14 hours ago
Big tanks get stuck near spawn point. Vegetation needs to be adjusted.
DeadKennys  [developer] 22 Apr, 2014 @ 10:30am 
To clivers- We believe we have found the location you are referencing. Near slot 2, there is spawn point with hedge row splines on each side. On end nearest main road there is a row of bushes that are slightly angled. Straightened that out, then ran impass check and found that original map had painted impass in that location....hence why tanks could not just roll over the bushes as we would expect. Cleared the painted impass.

Thank you for finding and posting the issue, appreciate it. Please if you find any other issue or concern, let us know and provide as much detail as possible so that we can more quickly address the problem.
Last edited by DeadKennys; 22 Apr, 2014 @ 10:31am
clivers 23 Apr, 2014 @ 6:14pm 
Thanks. Awesome map support. I was in a hurry and should have detailed issue better. Will do. Thanks for making map.
DeadKennys  [developer] 23 Apr, 2014 @ 7:36pm 
Our pleasure my friend......truly is a hoot for us to do the conversions.

Thanks!
hangemhigh 27 Apr, 2014 @ 8:37am 
it should be noted that this map has medium imbalance. It is good for playing people at a disadvantage. Center island has 3 exit point on one side and two on the other.
DeadKennys  [developer] 27 Apr, 2014 @ 8:53am 
Hangemhigh, we are sorry you feel that way.

We feel it important that we point out that this is a COH1-COH2 conversion; as such we attempted to keep this version as close as possible to the look and feel of the original.

Furthermore, we disagree and do not see it as imbalanced. Each side has its advantages and disadvantages.... for example 1-4 have capture points immediately next to their bases and of course 2 islands (one of which can be eaisly held (one of the 3 crossings) the other 2 crossings (leading directly to center island) are no real advantage as 5-8 can eaisly rush to capture/hold. We have been successful playing in both directions and actually found it harder to play from the 1-4 side (which has the 3 crossings to the center island and the added benefit of capture points on their land)...essentially 5-8, by having fewer choices becomes much eaiser as you can feint towards one crossing while sneaking across the other rather than be forced to cover 3.

Also, it must be noted the COH1 map maker (download link in description) did an amazing job capturing the look and feel of the actual location 'Schweinfurt' in Bavaria
....search for it on your favorite atlas site, you can see exactly where this map is supposed to be located.

Regardless, thank you for posting your concern. Everyone's input is much appreciated as it will get reflected on future maps, if not changed on this one.
Last edited by DeadKennys; 29 Apr, 2014 @ 6:26pm
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