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Zgłoś problem z tłumaczeniem








Reason I ask is because these weapons (except the harpoon) all have world models and they don't show up.
I just want to make sure this was intentional.
I dunno if this counts for anything but a visual bug, but I have this ArcCW weapons pack involving Call Of Duty Modern Warfare 2's arsenal. Some weapons display the correct or very similar icon model, others display another entirely different weapon.
These weapons are: AA-12, ACR, AK-47, Barret .50 cal, F2000, Fncket (steam's profanity filter), Intervention (+ Obrez variant), L85A2 (Normal, MIFL, & L86 LSW variants), M1911 .45, M240 (seems to adopt M249 SAW shape), M4A1 (uses nonexistent carry handle), Masterkey, MG4, Mini-Uzi, Model 1887, MP5K, PP2000, Ranger, RPD, SCAR-H, Striker, TAR-21, and Vector.
Note that these weapons have properly made world models (and I went to the gm_construct mirror to verify this). Some weapons like the AK-47 display an AR-15 icon (carry handle and all) while the TAR-21 displays an AK-47 icon. This is very strange, and I have a hunch that the author used some Counter Strike source build to base these weapons on.
These weapons and their selection in the hud otherwise function normally. I had only pointed out the ones that had a ***completely*** different model.
1. IsValidModel - [C]:-1
2. translatemodel - lua/autorun/client/autoicons.lua:252
3. ClassNameParams - lua/autorun/client/autoicons.lua:276
4. GetSize - lua/autorun/client/autoicons.lua:888
5. DrawDeath - gamemodes/base/gamemode/cl_deathnotice.lua:159
6. Run - gamemodes/base/gamemode/cl_deathnotice.lua:207
7. HUDPaint - gamemodes/base/gamemode/cl_init.lua:77
8. unknown - gamemodes/sandbox/gamemode/cl_init.lua:94
1. Draw - lua/includes/modules/killicon.lua:110
2. DrawDeath - gamemodes/base/gamemode/cl_deathnotice.lua:169
3. Run - gamemodes/base/gamemode/cl_deathnotice.lua:207
4. HUDPaint - gamemodes/base/gamemode/cl_init.lua:84
5. unknown - gamemodes/sandbox/gamemode/cl_init.lua:103